Tags: Vampire: The Masquerade - Bloodlines
While checking out the E3 stuff at <a href="Http://www.rpgdot.com">RPGDot</a>, I noticed they dedicated a full <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=592">preview</A> to the recently announced <i>Vampire: the Masquerade - Bloodlines</i> game that <a href="http://www.troikagames.com">Troika</a> is working on. It's a good read with lots of information, like this happy news:
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<blockquote>Unlike Redemption, which took place in multiple setting across multiple timelines, Bloodlines takes place in a slick very goth version of Los Angeles. Most of the environment will be traversable freely with a few areas that are quest specific. Characters will have to use the environment to feed. For example, since the Ventrue flaw makes them very picky eaters, they can only feed from certain places. A lot of the map consists of outdoor areas. This adds to some very nice lighting elements as well as some interesting backgrounds. Again, characters will have to use the environment, such as shadows not covered by streetlights.</blockquote>
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Thank goodness it's not a linear map mission progression!
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While checking out the E3 stuff at <a href="Http://www.rpgdot.com">RPGDot</a>, I noticed they dedicated a full <A href="http://www.rpgdot.com/index.php?hsaction=10053&ID=592">preview</A> to the recently announced <i>Vampire: the Masquerade - Bloodlines</i> game that <a href="http://www.troikagames.com">Troika</a> is working on. It's a good read with lots of information, like this happy news:
<br>
<br>
<blockquote>Unlike Redemption, which took place in multiple setting across multiple timelines, Bloodlines takes place in a slick very goth version of Los Angeles. Most of the environment will be traversable freely with a few areas that are quest specific. Characters will have to use the environment to feed. For example, since the Ventrue flaw makes them very picky eaters, they can only feed from certain places. A lot of the map consists of outdoor areas. This adds to some very nice lighting elements as well as some interesting backgrounds. Again, characters will have to use the environment, such as shadows not covered by streetlights.</blockquote>
<br>
<br>
Thank goodness it's not a linear map mission progression!
<br>