Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,045
Tags: Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.worthplaying.com>Worthplaying</a> has posted a <a href=http://www.worthplaying.com/article.php?sid=38314&mode=thread&order=0>review</a> of <a href=http://www.atari.com/nwn2/>NWN 2</a>, giving it 9/10 and the editor's choice award, while referring to the official campaign (aka the actual game) as a sample of what the toolkit can do and making mandatory Oblivion references.
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<blockquote>Combat is really about clicking the right place at the right time, which makes it a sometimes frantic and confusing brawl, where it's not always apparent what is going on, and why. That may stem from other problems in a completely different area, though, like the graphics.</blockquote>?
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<blockquote>Much has been made of NWN2's ambitious new graphic engine, with beautiful foliage, multi-layered sky, and "height-generated" buildings in the outside environments, whatever exactly that means. It also pointed out that system requirements would be rather lofty, with only the upper echelons of the gaming community even able to get near it. I do hate to be the bearer of bad news here, but I've logged hours here, and I simply don't see it. There is nothing here that's above and beyond places we've been before, even in games like KOTOR from two years ago, and if this is supposed to compete with Oblivion, then there will be much sadness in Mudville, for the mighty engine has scored at best a double on an wild throw to first.</blockquote>Where do they get these morons?
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<a href=http://www.worthplaying.com>Worthplaying</a> has posted a <a href=http://www.worthplaying.com/article.php?sid=38314&mode=thread&order=0>review</a> of <a href=http://www.atari.com/nwn2/>NWN 2</a>, giving it 9/10 and the editor's choice award, while referring to the official campaign (aka the actual game) as a sample of what the toolkit can do and making mandatory Oblivion references.
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<br>
<blockquote>Combat is really about clicking the right place at the right time, which makes it a sometimes frantic and confusing brawl, where it's not always apparent what is going on, and why. That may stem from other problems in a completely different area, though, like the graphics.</blockquote>?
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<blockquote>Much has been made of NWN2's ambitious new graphic engine, with beautiful foliage, multi-layered sky, and "height-generated" buildings in the outside environments, whatever exactly that means. It also pointed out that system requirements would be rather lofty, with only the upper echelons of the gaming community even able to get near it. I do hate to be the bearer of bad news here, but I've logged hours here, and I simply don't see it. There is nothing here that's above and beyond places we've been before, even in games like KOTOR from two years ago, and if this is supposed to compete with Oblivion, then there will be much sadness in Mudville, for the mighty engine has scored at best a double on an wild throw to first.</blockquote>Where do they get these morons?
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