Tags: Star Wars: Knights of the Old Republic
<A href="http://www.wargamer.com">The WarGamer</a> has done up their <a href="http://e3.wargamer.com/articles.asp?id=050272003-8">E3 Preview</a> of <a href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a> on their <a href="http://e3.wargamer.com/">E3 site</a>. It covers everything in minor detail from the <i>Dark-O-Meter</i> to hyperspace travel. Oh, and this too:
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<blockquote>The game itself is offering three archetypes for classes: Scoundrel, Scout, and Soldier. Exactly how these classes will develop is something that BioWare held fairly tightly, but they did indicate that the game system would be based off of the D20 system created by Wizards of the Coast. That means that the Feats and Abilities that were available in, say, Icewind Dale II will also make an appearance in Knights of the Old Republic.</blockquote>
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Nothing like <i>Great Cleave</i> with dual purple lightsabers!
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Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>
<A href="http://www.wargamer.com">The WarGamer</a> has done up their <a href="http://e3.wargamer.com/articles.asp?id=050272003-8">E3 Preview</a> of <a href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a> on their <a href="http://e3.wargamer.com/">E3 site</a>. It covers everything in minor detail from the <i>Dark-O-Meter</i> to hyperspace travel. Oh, and this too:
<br>
<br>
<blockquote>The game itself is offering three archetypes for classes: Scoundrel, Scout, and Soldier. Exactly how these classes will develop is something that BioWare held fairly tightly, but they did indicate that the game system would be based off of the D20 system created by Wizards of the Coast. That means that the Feats and Abilities that were available in, say, Icewind Dale II will also make an appearance in Knights of the Old Republic.</blockquote>
<br>
<br>
Nothing like <i>Great Cleave</i> with dual purple lightsabers!
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>