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Game News Lionheart site updated

Saint_Proverbius

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Tags: Lionheart: Legacy of the Crusader

The <a href="http://lionheart.blackisle.com">official Lionheart site</a> has been updated, containing gobs and gobs of new info about the upcoming CRPG scheduled for release this <b>August</b>. There's new information on <a href="http://lionheart.blackisle.com/races.html">races</a>, <a href="http://lionheart.blackisle.com/races.html#traits">racial traits</a>, <a href="http://lionheart.blackisle.com/races.html#skills">the list of skills in the game</a>, and much more!
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<blockquote><b>Find Traps / Secret Doors:</b>
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Ability to visually detect hidden traps and doors.
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Initial Value Based On: Perception, Luck, Agility</blockquote>
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I am kind of curious if this is correct. What would <i>Agility</i> have to do with <i>visually detecting</i> traps?
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Thanks to <b>Jessica Urquhart</b> for the head's up.
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Section8

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It doesn't have to be visual. You're perceptive enough to feel a tripwire touch your ankle, but unless you're agile there's probably not a lot you can do with that knowledge. But then again, that's just an abstraction, and if there are chances to dodge traps based on agility implemented then that's a better way of representing an agile character reacting as the trap is set off, a la D&D's Reflex Save.
 

Saint_Proverbius

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Section8 said:
It doesn't have to be visual. You're perceptive enough to feel a tripwire touch your ankle, but unless you're agile there's probably not a lot you can do with that knowledge. But then again, that's just an abstraction, and if there are chances to dodge traps based on agility implemented then that's a better way of representing an agile character reacting as the trap is set off, a la D&D's Reflex Save.

But the description even says visually in it.

I agree that reflexes might be the way to do it, but I'm not sure that would be agility either. You could clumsily stumble in to a trap and still reflex out of it.
 

Spazmo

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Maybe, once again as in D&D, finding traps and disarming them is all in one skill, in which case the agility modifier is totally justified.
 

Crazy Tuvok

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Dec 17, 2002
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I agree with using agility as a modifier for disarming traps, but I think what Saint is pointing out, and I agree, is that using agility to modify something explicitly visual makes little sense. Perception makes more sense if the mechanics of the game are such that disarming traps is based on visual detection.
 

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