Diogo Ribeiro
Erudite
Tags: Neverwinter Nights 2
Two new reviews of <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> are available, this time from <a href=http://www.gameshark.com>GameShark</a> and <a href=http://www.fragland.net>Fragland</a>, which award the game with a <b>"B"</b> and an <b>85%</b>, respectively. Both jump on the trend of claiming <a href=http://www.obsidianent.com>Obsidian</a>'s game to harken back to Baldur's Gate in some fashion.
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<a href=http://www.gameshark.com/pc/reviews/2509/Neverwinter-Nights-2-Review.htm>GameShark review</a>:
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<blockquote>As far as storytelling goes, it's not in the same league as Planescape: Torment, or the Baldur's Gate series for that matter, but is head and shoulders above Neverwinter Nights and the Icewind Dale saga. There's no reason to supply storyline spoilers, but there are parts of the campaign that feel like it's just a direct path to your main goal. There are very few side quests. They're there, but they are few and far between. In Neverwinter Nights 2, you have a goal to reach, and you'll spend almost all of your time trying to reach it. People with a cat stuck in a tree are just going to have to wait.</blockquote>
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So the game is like "playing Baldur's Gate II" yet "it's not in the same league as the Baldur's Gate series". You heard it here, folks.
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<a href=http://www.fragland.net/reviews.php?id=892>Fragland review</a>:
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<br>
<blockquote>With the story, the replayability, the classis and skills things are pretty good already and also the combat is something we're very pleased with. With the space bar you pause real-time fights so that you can easily think about your strategy and give assignments. An ideal compromise since the heavier fights can be controlled well and the easier ones can be done almost on automatic pilot. The AI is smart enough to help with that, only too bad that the pathfinding in small corridors or complex dungeons is a bit off. It's frustrating that such small flaws can take away a lot of the fun.</blockquote>
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<br>
AI that reveals itself to be deficient in complex dungeons isn't what I'd call a small flaw.
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<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>
Two new reviews of <a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> are available, this time from <a href=http://www.gameshark.com>GameShark</a> and <a href=http://www.fragland.net>Fragland</a>, which award the game with a <b>"B"</b> and an <b>85%</b>, respectively. Both jump on the trend of claiming <a href=http://www.obsidianent.com>Obsidian</a>'s game to harken back to Baldur's Gate in some fashion.
<br>
<br>
<a href=http://www.gameshark.com/pc/reviews/2509/Neverwinter-Nights-2-Review.htm>GameShark review</a>:
<br>
<br>
<blockquote>As far as storytelling goes, it's not in the same league as Planescape: Torment, or the Baldur's Gate series for that matter, but is head and shoulders above Neverwinter Nights and the Icewind Dale saga. There's no reason to supply storyline spoilers, but there are parts of the campaign that feel like it's just a direct path to your main goal. There are very few side quests. They're there, but they are few and far between. In Neverwinter Nights 2, you have a goal to reach, and you'll spend almost all of your time trying to reach it. People with a cat stuck in a tree are just going to have to wait.</blockquote>
<br>
<br>
So the game is like "playing Baldur's Gate II" yet "it's not in the same league as the Baldur's Gate series". You heard it here, folks.
<br>
<br>
<a href=http://www.fragland.net/reviews.php?id=892>Fragland review</a>:
<br>
<br>
<blockquote>With the story, the replayability, the classis and skills things are pretty good already and also the combat is something we're very pleased with. With the space bar you pause real-time fights so that you can easily think about your strategy and give assignments. An ideal compromise since the heavier fights can be controlled well and the easier ones can be done almost on automatic pilot. The AI is smart enough to help with that, only too bad that the pathfinding in small corridors or complex dungeons is a bit off. It's frustrating that such small flaws can take away a lot of the fun.</blockquote>
<br>
<br>
AI that reveals itself to be deficient in complex dungeons isn't what I'd call a small flaw.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com/">RPG Watch</A>