Tags: Black-9
<A href="http://www.homelanfed.com/">HomeLAN Fed</a> dishes up a fun filled <A href="http://www.homelanfed.com/index.php?id=14567">interview</a> with <b>Erik Bethke</b> of <a href="http://www.taldren.com">Taldren</a> about their 3rd person, sci-fi action CRPG, <A href="http://www.black-9.com/">Black-9</a>. Here's a bit on the character system:
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<blockquote><b>HomeLAN</b> - It sound like RPG-like characters will be a big part of Black9. What can you tell us about the playable characters and their abilities?
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<b>Erik Bethke</b> - The RPG system is based on four character attributes: Strength, Dexterity, Agility and Constitution. Dexterity is used for hacking and nanotech skill checks. Additionally, all of the nanotech effects check against a second attribute such as the area effect water nanotech Tsunami uses Constitution in addition to Dexterity. The RPG system to our action game acts like the whole car-building addiction of Gran Tourismo to the racing game. Strength affects melee attacks, Constitution health, and Agility running and jumping. However, all of our RPG elements act as a secondary, light effect on top of the action interface of the game.</blockquote>
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In the future, hacking no longer requires <i>knowledge</i> and <i>thinking</i>, only <i>reflexes</i>!
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Actually, there's a strange parallel with the above line about hacking in <A href="http://www.black-9.com/">Black-9</a> and playing modern day CRPGs as well.
<A href="http://www.homelanfed.com/">HomeLAN Fed</a> dishes up a fun filled <A href="http://www.homelanfed.com/index.php?id=14567">interview</a> with <b>Erik Bethke</b> of <a href="http://www.taldren.com">Taldren</a> about their 3rd person, sci-fi action CRPG, <A href="http://www.black-9.com/">Black-9</a>. Here's a bit on the character system:
<br>
<br>
<blockquote><b>HomeLAN</b> - It sound like RPG-like characters will be a big part of Black9. What can you tell us about the playable characters and their abilities?
<br>
<br>
<b>Erik Bethke</b> - The RPG system is based on four character attributes: Strength, Dexterity, Agility and Constitution. Dexterity is used for hacking and nanotech skill checks. Additionally, all of the nanotech effects check against a second attribute such as the area effect water nanotech Tsunami uses Constitution in addition to Dexterity. The RPG system to our action game acts like the whole car-building addiction of Gran Tourismo to the racing game. Strength affects melee attacks, Constitution health, and Agility running and jumping. However, all of our RPG elements act as a secondary, light effect on top of the action interface of the game.</blockquote>
<br>
<br>
In the future, hacking no longer requires <i>knowledge</i> and <i>thinking</i>, only <i>reflexes</i>!
<br>
<br>
Actually, there's a strange parallel with the above line about hacking in <A href="http://www.black-9.com/">Black-9</a> and playing modern day CRPGs as well.