Diogo Ribeiro
Erudite
Tags: Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> gets smacked down by this <a href=http://www.scifi.com/>SciFi.com</a> <a href=http://www.scifi.com/sfw/games/sfw14136.html>review</a>. The author cites the adherence to D&D rules and tired storytelling as his main reasons for disappointment.
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But wait: "I know D&D, and you, sir, are no fan of D&D." Not true. I'm just not a fan of games that daisy-chain sparsely detailed areas together and require you to run from one end to the other battling enemies pulled from the tired old passive-aggressive playbook. I don't want to go spelunking in dungeons where every corner's perfectly squared and every segment's implausibly flat as a pancake. And I really don't care for situations where, for instance, you clear out a bandit camp, trigger a script and then the bandit camp's suddenly—presto—full of bandits again. It has nothing to do with D&D, but rather the collision of tortuously detailed rules with a mediocre game engine and a dog-tired storytelling approach that—in 2006—no longer entertains the way it thinks it does.
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Convincing hardened D&D'ers that their beloved system may finally have teetered over into fetish is like rolling boulders up a hill, but it is, in the end, the big problem here. It's easy to say "But it's a D&D game, so fidelity's a virtue." Too easy. If you really want computer-aided D&D, it's far more satisfying to grab a copy of Code Monkey's eTools and stick with your local haunts.
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</blockquote>
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Fair point but still, NWN2 might be the closest thing D&D nerds will ever get to having romance options.
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Spotted at: <A HREF="http://www.rpgdot.com/">RPG Dot</A>
<a href=http://www.atari.com/nwn2/>Neverwinter Nights 2</a> gets smacked down by this <a href=http://www.scifi.com/>SciFi.com</a> <a href=http://www.scifi.com/sfw/games/sfw14136.html>review</a>. The author cites the adherence to D&D rules and tired storytelling as his main reasons for disappointment.
<br>
<br>
<blockquote>
<br>
But wait: "I know D&D, and you, sir, are no fan of D&D." Not true. I'm just not a fan of games that daisy-chain sparsely detailed areas together and require you to run from one end to the other battling enemies pulled from the tired old passive-aggressive playbook. I don't want to go spelunking in dungeons where every corner's perfectly squared and every segment's implausibly flat as a pancake. And I really don't care for situations where, for instance, you clear out a bandit camp, trigger a script and then the bandit camp's suddenly—presto—full of bandits again. It has nothing to do with D&D, but rather the collision of tortuously detailed rules with a mediocre game engine and a dog-tired storytelling approach that—in 2006—no longer entertains the way it thinks it does.
<br>
<br>
Convincing hardened D&D'ers that their beloved system may finally have teetered over into fetish is like rolling boulders up a hill, but it is, in the end, the big problem here. It's easy to say "But it's a D&D game, so fidelity's a virtue." Too easy. If you really want computer-aided D&D, it's far more satisfying to grab a copy of Code Monkey's eTools and stick with your local haunts.
<br>
</blockquote>
<br>
<br>
Fair point but still, NWN2 might be the closest thing D&D nerds will ever get to having romance options.
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com/">RPG Dot</A>