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Game News NWN2 gets kicked by SciFi.com

Avin

Liturgist
Joined
May 8, 2004
Messages
377
Location
brasil
Nwn2 OC > Nwn OC

But that scene at bandit camp really pissed me off... come on, I just had killed all bandits AND their leader. A shame I couldn't burn the village.
 

Surgey

Scholar
Joined
Aug 14, 2006
Messages
618
Location
Unicorn Power!
That was really retarded. The first time I did it I was like "Sweet, we cleared em out! Time to rescue the prisoners!" and I didn't rest, so I talked to them, then promptly got sneak-attacked by about 13 bandits and died. The least they could've done is made it believable by making them come back from a raid or something right as you're rescuing the prisoners. That's all it would've taken.

In any case, I'm not sure how this guy gets away with saying the D&D rules are detailed and/or complicated; they're probably some of the simplest and, sadly, most balanced rules out there. GURPS? Now that's detailed and complicated. Not particularly in a bad way; but complicated, nonetheless. AD&D? Now that's detailed and complicated in a bad way.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
Surgey said:
That was really retarded. The first time I did it I was like "Sweet, we cleared em out! Time to rescue the prisoners!" and I didn't rest, so I talked to them, then promptly got sneak-attacked by about 13 bandits and died. The least they could've done is made it believable by making them come back from a raid or something right as you're rescuing the prisoners. That's all it would've taken.

Maybe five or six of the "modules" throughout the game feature insta-spawning enemies like that. Whoever decided that was a good engine feature needs to be drawn and quartered.
 

Surgey

Scholar
Joined
Aug 14, 2006
Messages
618
Location
Unicorn Power!
I'm tempted to start a game as an unarmed barbarian who rages a lot and name the character "Wolverine," since I can press R, take a knee for 5 seconds, and regenerate all the holes and wounds in and on my body made by hands, skeletal claws, scythes, swords, axes, arrows, fireballs, and pure disintegrating energy, and not to mention recover from all diseases and poisons.
 

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