Tags: Elder Scrolls III: Bloodmoon
<A href="http://www.actiontrip.com/">Action Trip</a> has typed up and posted <A href="http://www.actiontrip.com/reviews/theelderscrolls3bloodmoon.phtml">their review</a> of <A href="http://www.morrowind.com">Morrowind: Bloodmoon</a>, giving it an <b>85%</b>. Here's a sliver of it:
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<blockquote>Those of you who generally disliked Morrowind, shouldn't expect any radical revisions in the basic concept of the gameplay. The purpose of this expansion pack is merely to enrich the content, while staying true to the elements that made the original game so successful. And, to put it simply, it worked! Similar to the previous add-on (Tribunal), players are going to begin their ventures in the same old surroundings of Morrowind. The difference is that now, you'll be able to play a variety of unique new missions that will take you to the remote fort of Frostmoth (in Solstheim). For those gamers who enjoy strolling around the countryside and exploring the areas, the developers have designed a commendable range of tombs, dungeons, and caves (that are all scattered across the island). The moment you arrive to Solstheim, numerous quests will be available for completion. But first, you have to make a choice whether you'd prefer working for the East Empire Company, or just being a werewolf. Both of these are challenging and fun to play.</blockquote>
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Or a werewolf working for the East Empire Company. It's all good, baby!
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That's an expression, not an endorsement. I haven't tried it.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
<A href="http://www.actiontrip.com/">Action Trip</a> has typed up and posted <A href="http://www.actiontrip.com/reviews/theelderscrolls3bloodmoon.phtml">their review</a> of <A href="http://www.morrowind.com">Morrowind: Bloodmoon</a>, giving it an <b>85%</b>. Here's a sliver of it:
<br>
<br>
<blockquote>Those of you who generally disliked Morrowind, shouldn't expect any radical revisions in the basic concept of the gameplay. The purpose of this expansion pack is merely to enrich the content, while staying true to the elements that made the original game so successful. And, to put it simply, it worked! Similar to the previous add-on (Tribunal), players are going to begin their ventures in the same old surroundings of Morrowind. The difference is that now, you'll be able to play a variety of unique new missions that will take you to the remote fort of Frostmoth (in Solstheim). For those gamers who enjoy strolling around the countryside and exploring the areas, the developers have designed a commendable range of tombs, dungeons, and caves (that are all scattered across the island). The moment you arrive to Solstheim, numerous quests will be available for completion. But first, you have to make a choice whether you'd prefer working for the East Empire Company, or just being a werewolf. Both of these are challenging and fun to play.</blockquote>
<br>
<br>
Or a werewolf working for the East Empire Company. It's all good, baby!
<br>
<br>
That's an expression, not an endorsement. I haven't tried it.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.