Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review Bloodmoon checked out at Action Trip

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
12,058
Location
Behind you.
Tags: Elder Scrolls III: Bloodmoon

<A href="http://www.actiontrip.com/">Action Trip</a> has typed up and posted <A href="http://www.actiontrip.com/reviews/theelderscrolls3bloodmoon.phtml">their review</a> of <A href="http://www.morrowind.com">Morrowind: Bloodmoon</a>, giving it an <b>85%</b>. Here's a sliver of it:
<br>
<br>
<blockquote>Those of you who generally disliked Morrowind, shouldn't expect any radical revisions in the basic concept of the gameplay. The purpose of this expansion pack is merely to enrich the content, while staying true to the elements that made the original game so successful. And, to put it simply, it worked! Similar to the previous add-on (Tribunal), players are going to begin their ventures in the same old surroundings of Morrowind. The difference is that now, you'll be able to play a variety of unique new missions that will take you to the remote fort of Frostmoth (in Solstheim). For those gamers who enjoy strolling around the countryside and exploring the areas, the developers have designed a commendable range of tombs, dungeons, and caves (that are all scattered across the island). The moment you arrive to Solstheim, numerous quests will be available for completion. But first, you have to make a choice whether you'd prefer working for the East Empire Company, or just being a werewolf. Both of these are challenging and fun to play.</blockquote>
<br>
<br>
Or a werewolf working for the East Empire Company. It's all good, baby!
<br>
<br>
That's an expression, not an endorsement. I haven't tried it.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom