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Review Four Fat Chicks do Bloodmoon

Saint_Proverbius

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Tags: Elder Scrolls III: Bloodmoon

There's a <A href="http://www.fourfatchicks.com/Reviews/Bloodmoon/Bloodmoon.shtml">review</a> of <a href="http://www.morrowind.com">Morrowind: Bloodmoon</a> over at <A href="http://www.fourfatchicks.com/">Four Fat Chicks</a>, detailing the expansion in a fair amount of depth, fine tooth combing and such. Here's one of the things they thought was a problem:
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<blockquote>3D pathing, for example, remains ghastly. NPCs who follow you are bound to become stuck on something or left behind because they cannot climb a step or clamber over an outcropping. Other NPCs, programmed to wander randomly, occasionally will come to a dead stop in a hallway or passage too narrow to accommodate two people abreast?effectively blocking the corridor. The only solution in some cases is to draw your sword and hack the obstacle to pieces: distasteful from a roleplaying and immersiveness perspective.</blockquote>
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This one is definitely a shame, since it seemed to break a lot of quests in the original title as well.
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Spotted this at <A href="Http://www.bluesnews.com">Blue's News</a>.
 

Rayt

Liturgist
Joined
Nov 24, 2002
Messages
192
Location
Swingin' Groningen
If a npc is blocking the doorway, just stand behind him, open console (usually done by pressing the ` key) and type "fixme". It will transport you a few feet forward.

Still, it would have been better if you could just push the character away if you walk against him or her, like in Medal of Honour.
 

Astromarine

Erudite
Joined
Jan 21, 2003
Messages
2,213
Location
Switzerland
They do have "ra". It's not "push" but at least it doesn't move the player himself...
 

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