Tags: Elder Scrolls III: Bloodmoon
<A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> has gone and done a <A href="http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=489&mode=flat&order=0&thold=0">review</a> of that snowy, wolf romping expansion, <A href="http://www.morrowind.com">Morrowind: Bloodmoon</a>. They seem to like it.
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<blockquote>The land itself is maybe 1/5th the size of the main game?s land mass which may not seem like much at first but the area Bloodmoon does encompass is packed with tombs, caves and other interesting locations. It is set up in such a way that you still get a strong sense of exploration without crossing miles of barren wasteland to do it. Less ground to walk and more content per square foot is a definite plus in this case, here?s hoping the next Elderscrolls game sticks with this kind of philosophy. </blockquote>
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I never did mind the walking much in <a href="Http://www.morrowind.com">Morrowind</a>, but tripping over a dungeon and falling in to a crypt just seems a little too dense.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
<A href="http://www.gamerswithjobs.com/">Gamers with Jobs</a> has gone and done a <A href="http://www.gamerswithjobs.com/modules.php?op=modload&name=News&file=article&sid=489&mode=flat&order=0&thold=0">review</a> of that snowy, wolf romping expansion, <A href="http://www.morrowind.com">Morrowind: Bloodmoon</a>. They seem to like it.
<br>
<br>
<blockquote>The land itself is maybe 1/5th the size of the main game?s land mass which may not seem like much at first but the area Bloodmoon does encompass is packed with tombs, caves and other interesting locations. It is set up in such a way that you still get a strong sense of exploration without crossing miles of barren wasteland to do it. Less ground to walk and more content per square foot is a definite plus in this case, here?s hoping the next Elderscrolls game sticks with this kind of philosophy. </blockquote>
<br>
<br>
I never did mind the walking much in <a href="Http://www.morrowind.com">Morrowind</a>, but tripping over a dungeon and falling in to a crypt just seems a little too dense.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>