Tags: Silverfall
Our good buddies at <a href="http://www.actiontrip.com/">Action Trip</a>(who we don't know at all, at least I don't) have a <A href="http://www.actiontrip.com/previews/silverfall.phtml">preview</a> of <a href="http://www.silverfall-game.com/en/news.php">Silverfall</a>. It's actually a pretty interesting read, probably because I didn't know much about the game until recently. Anyway, clippage:
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<blockquote>Running around the game itself, I was impressed by the how open-ended it was. Right from the get-go, I had the choice of doing the primary quest to move the story along or I could choose from about 10 secondary quests. The secondary quest had a nice variety, some of which where the means to unlock different aspects of the game. One for example, required me to track down a goblin's missing safe. Once I returned it to him, I was then able to store extra equipment there. It also unlocked the ability to buy insurance, so when I died, my gear stayed with me rather then being left at the "grave site".</blockquote>
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Hey, gotta say that's a nifty feature there. Side quests with some pretty slick rewards behind them beyond money, l3wt, and some experience.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>
Our good buddies at <a href="http://www.actiontrip.com/">Action Trip</a>(who we don't know at all, at least I don't) have a <A href="http://www.actiontrip.com/previews/silverfall.phtml">preview</a> of <a href="http://www.silverfall-game.com/en/news.php">Silverfall</a>. It's actually a pretty interesting read, probably because I didn't know much about the game until recently. Anyway, clippage:
<br>
<blockquote>Running around the game itself, I was impressed by the how open-ended it was. Right from the get-go, I had the choice of doing the primary quest to move the story along or I could choose from about 10 secondary quests. The secondary quest had a nice variety, some of which where the means to unlock different aspects of the game. One for example, required me to track down a goblin's missing safe. Once I returned it to him, I was then able to store extra equipment there. It also unlocked the ability to buy insurance, so when I died, my gear stayed with me rather then being left at the "grave site".</blockquote>
<br>
Hey, gotta say that's a nifty feature there. Side quests with some pretty slick rewards behind them beyond money, l3wt, and some experience.
<br>
<br>
Spotted at: <A HREF="http://www.bluesnews.com">Blue's News</A>