Tags: Titan Quest
<a href="http://www.gamespot.com/">GameSpot</a> has a <a href="http://www.gamespot.com/pc/rpg/titanquestexpansion/news.html?sid=6166022&mode=previews">developer diary dealie</a> about the expansion pack to <a href="http://titanquestgame.com/">Titan Quest</a>. Meanwhile, I wish <b>Brian Reynolds</b> would get back to making things like <A href="http://www.firaxis.com/smac/">Alpha Centauri</a>. So, here's the lead in:
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<blockquote>When we set out to create the expansion to Titan Quest, Hades was an obvious choice. It was the one realm of Greek mythology that we hadn't yet touched. The possibility for some great new settings, monsters, and a new epic tale set in the afterlife was just too much of a temptation. For Immortal Throne, we decided to create a story about the repercussions that follow the conclusion of Titan Quest. You have saved the world, literally, but not before your enemies have done some pretty serious damage. Not only is the globe still filled with monsters, but the gods have decided they're leaving mortal problems to the mortals, while they keep a safer distance from everything. So we asked ourselves, who and what was staying in line just because the gods were there, laying down the law? This is where the main idea for Immortal Throne began.</blockquote>
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Heck, you're super high level, all you have to do is just kill all those monsters. After all, it's only boring killing low level monsters in turn based, right? So, no need to go to Hades!
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<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
<a href="http://www.gamespot.com/">GameSpot</a> has a <a href="http://www.gamespot.com/pc/rpg/titanquestexpansion/news.html?sid=6166022&mode=previews">developer diary dealie</a> about the expansion pack to <a href="http://titanquestgame.com/">Titan Quest</a>. Meanwhile, I wish <b>Brian Reynolds</b> would get back to making things like <A href="http://www.firaxis.com/smac/">Alpha Centauri</a>. So, here's the lead in:
<br>
<blockquote>When we set out to create the expansion to Titan Quest, Hades was an obvious choice. It was the one realm of Greek mythology that we hadn't yet touched. The possibility for some great new settings, monsters, and a new epic tale set in the afterlife was just too much of a temptation. For Immortal Throne, we decided to create a story about the repercussions that follow the conclusion of Titan Quest. You have saved the world, literally, but not before your enemies have done some pretty serious damage. Not only is the globe still filled with monsters, but the gods have decided they're leaving mortal problems to the mortals, while they keep a safer distance from everything. So we asked ourselves, who and what was staying in line just because the gods were there, laying down the law? This is where the main idea for Immortal Throne began.</blockquote>
<br>
Heck, you're super high level, all you have to do is just kill all those monsters. After all, it's only boring killing low level monsters in turn based, right? So, no need to go to Hades!
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>