Diogo Ribeiro
Erudite
Tags: Planewalker Games; The Broken Hourglass
This week, <a href=http://www.planewalkergames.com/>Planewalker Games</a> has updated their site to talk about <a href=http://www.planewalkergames.com/content/view/69/1/>inventory mechanics</a> for their upcoming project, <a href=http://www.planewalkergames.com/content/view/32/46/>The Broken Hourglass</a>. The article discusses the rules for its inventory management:
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The first is the concept of party inventory. Every creature in The Broken Hourglass is considered to be the member of some party. The player character and his or her allies form one party. The garrison at the city gates would form another party. A merchant and his guards would represent yet another party. Just as every creature has an inventory, every party is granted an inventory as well. All members of a party may put items into or take items out of that party's inventory.
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It's a backpack hivemind!
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Thanks, <b>jcompton</b>!
This week, <a href=http://www.planewalkergames.com/>Planewalker Games</a> has updated their site to talk about <a href=http://www.planewalkergames.com/content/view/69/1/>inventory mechanics</a> for their upcoming project, <a href=http://www.planewalkergames.com/content/view/32/46/>The Broken Hourglass</a>. The article discusses the rules for its inventory management:
<br>
<br>
<blockquote>
<br>
The first is the concept of party inventory. Every creature in The Broken Hourglass is considered to be the member of some party. The player character and his or her allies form one party. The garrison at the city gates would form another party. A merchant and his guards would represent yet another party. Just as every creature has an inventory, every party is granted an inventory as well. All members of a party may put items into or take items out of that party's inventory.
<br>
</blockquote>
<br>
<br>
It's a backpack hivemind!
<br>
<br>
<br>
Thanks, <b>jcompton</b>!