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Development Info The Broken Hourglass - Inventory mechanics

Jim Kata

Arbiter
Joined
Jul 24, 2006
Messages
2,602
Location
Nonsexual dungeon
So that you can have equipped items usable in combat and limited inventories and still have the various crap stored in a donkey's pack.
 

dagorkan

Arbiter
Joined
Jul 13, 2006
Messages
5,164
I think it's retarded because it doesn't go to the root cause of the problem. The root cause of the problem which leads to us retarded discussions of 'inventory management' is that there is too much crap around in games and that players are conditioned to pick up and carry around that crap (eg that anything could be a 'quest item' or that the only way to make decent money is to loot corpses). Let player characters act like normal people so they don't constantly have to juggle around with nearly full backpacks.
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Then don't condition players to carry around anything they don't want to and mark quest items so that you can filter them from the rest of the loot easily.

I remember those noobe Bethesda developers screwed up on Morrowind on basic inventory functionality and then geting hundreds of pissed noobes bitching on their forums because they sold the Dwemer Puzzle box (a quest item). Ha ha ha
 

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