Diogo Ribeiro
Erudite
Tags: BioWare; Jade Empire
<a href=http://www.gamespot.com/>Gamespot</a> wrote a pretty level-headed <a href=http://au.gamespot.com/pc/rpg/jadeempire/review.html>review</a> for <a href=http://www.bioware.com/>Bioware</a>'s totally not superficial take on Asian folklore, <a href=http://jade.bioware.com/>Jade Empire</a>. Citing simplistic combat and not enough Barbie dress up options for player avatars, the final score is a <b>7,8</b> out of 10.
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The choices sound interesting, but once you get used to the different types of enemies, it usually boils down to the same rote clicking. Each style has main and alternate attacks, as well as a power attack. You can also activate focus mode, which is essentially like bullet time. The majority of your attacks will use up one of your two sources of strength, chi or focus. On paper this sounds fine, but in practice, you merely lock on to an enemy and slash or punch him a few times, and he dies. If it's a larger enemy, maybe you'll use Toad Demon to poison him or Paralyzing Palm to stop him in his tracks and then slash him up without too much interference. Most encounters--even many boss fights--really are this simple. To help alleviate this carryover problem from the Xbox version, enemies in this translation block attacks noticeably more often, and there is an unlockable mode of difficulty available for players looking for a greater challenge. But the added level of difficulty it imparts doesn't make the combat more interesting. That's not to say it isn't enjoyable at a basic level, but it's relatively mundane.
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Funky Billy Chin and little Sammy Chung are not amused.
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Spotted at: <A HREF="http://www.gamespot.com">Gamespot</A>
<a href=http://www.gamespot.com/>Gamespot</a> wrote a pretty level-headed <a href=http://au.gamespot.com/pc/rpg/jadeempire/review.html>review</a> for <a href=http://www.bioware.com/>Bioware</a>'s totally not superficial take on Asian folklore, <a href=http://jade.bioware.com/>Jade Empire</a>. Citing simplistic combat and not enough Barbie dress up options for player avatars, the final score is a <b>7,8</b> out of 10.
<br>
<br>
<blockquote>
<br>
The choices sound interesting, but once you get used to the different types of enemies, it usually boils down to the same rote clicking. Each style has main and alternate attacks, as well as a power attack. You can also activate focus mode, which is essentially like bullet time. The majority of your attacks will use up one of your two sources of strength, chi or focus. On paper this sounds fine, but in practice, you merely lock on to an enemy and slash or punch him a few times, and he dies. If it's a larger enemy, maybe you'll use Toad Demon to poison him or Paralyzing Palm to stop him in his tracks and then slash him up without too much interference. Most encounters--even many boss fights--really are this simple. To help alleviate this carryover problem from the Xbox version, enemies in this translation block attacks noticeably more often, and there is an unlockable mode of difficulty available for players looking for a greater challenge. But the added level of difficulty it imparts doesn't make the combat more interesting. That's not to say it isn't enjoyable at a basic level, but it's relatively mundane.
<br>
</blockquote>
<br>
<br>
Funky Billy Chin and little Sammy Chung are not amused.
<br>
<br>
Spotted at: <A HREF="http://www.gamespot.com">Gamespot</A>