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Review Gamespot uppercuts Jade Empire

POOPERSCOOPER

Prophet
Joined
Mar 6, 2003
Messages
2,844
Location
California
Anyone who thinks NWN's combat is worst than KOTOR is just plain fuckin' retarded. NWN's combat is one of the bets ever while KOTOR's is one of the worst. *shrug*


Volourn, how is like Kotors combat different from any of the other pause n' play games that bioware has made? Are you referring to the rules of combat or the actual functioning of shit? I don't see the real difference between the two besides interface and setting, but I didn't really get that much into NWN when it came out. I don't want to start an arguement i'm just interested into seeing what people consider to be different.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
"What i ment in my post was that the combat sounds better. Not that it is more of combat but combat is more (but I'm not sure if correctly written in English so may be my bad"

Ahh. I get it. Ok. :cool:


"Volourn, how is like Kotors combat different from any of the other pause n' play games that bioware has made? Are you referring to the rules of combat or the actual functioning of shit? I don't see the real difference between the two besides interface and setting, but I didn't really get that much into NWN when it came out. I don't want to start an arguement i'm just interested into seeing what people consider to be different."

Simplication, and admittedly so by BIO. You have far less options in combat. Combat is super easy (yea, I know, some claim NWN's combat is eays but I say they lie or exaggerate.. just take a gander at the NWN OC spoilers section at the BIO boards for evdience, and then compare to KOTOR's spoiler boards). The only reason why I wouldn't call KOTOR's the combat the worse ever is because of the similarities it shares with BIO's other pause n play games. Of course, if you hate that style of combat that they're all gonna suck to you making this all moot.


VD is pretty much right on by the way. And, it's too bad JE is as linear as it is since it does have a world map... that, goes to waste. Hopefully, if there is a JE2; they use it more.

It's not completely linear story wise; but that's about the only thing KOTOR has over it.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,184
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General Gaming
Possibly contending for PC RPG of the year?

On an unrelated note, I wish MS release an XBOX emulator for Vista and sell them games on the Internet. Not 360 ones, just that first console that was basically abandoned.
 

Ladonna

Arcane
Joined
Aug 27, 2006
Messages
11,319
Thanks VD. Look out though....Vollie agreed with you. Always remember to check under your desk from now on before sitting down.... :wink:
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
When looking at KotOR's execrable combat model, don't miss that it not only shares the same flaws as Bioware's other RTwP stuff - it's even worse because it essentially removes the entire tactical area of positioning. I don't like NWN's combat, but after further thought I'd still place KotOR way below NWN in this department simply because positioning actually mattered in NWN; KotOR is about as tactical as Dragon Quest games, where positioning basically doesn't exist.
 

Hamster

Arcane
Patron
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Oct 18, 2005
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Moscow
Codex 2012 Grab the Codex by the pussy Codex USB, 2014
suibhne said:
When looking at KotOR's execrable combat model, don't miss that it not only shares the same flaws as Bioware's other RTwP stuff - it's even worse because it essentially removes the entire tactical area of positioning..
They also removed almost all possibilities to affect your charachters in different ways than just dealing damage from the enemy. For example in BG, enemy could have petrified party member(in most cases it means instant death), cast finger of death or imprisonment(istant death too), paralyze or poison party member, it all have to be taken into account when planning encounters with strong enemies. In KotOR the worst thing i remember happening is being paralyzed for a few seconds...
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
At least Kotor's combat gave you the option of controlling your comrades' actions, so that was a big advantage over NWN. Combat in both games pretty much sucked though.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Messages
24,986
"At least Kotor's combat gave you the option of controlling your comrades' actions, so that was a big advantage over NWN."

That's not an advantage at all.
 

suibhne

Erudite
Joined
Aug 21, 2003
Messages
1,951
Location
Chicago
doctor_kaz said:
At least Kotor's combat gave you the option of controlling your comrades' actions, so that was a big advantage over NWN. Combat in both games pretty much sucked though.

Crappy AI aside, I find it a great advantage in NWN2 - especially being able to micromanage my spellcasters and coordinate their tactics with the rest of my party. In KotOR, tho, it added nothing tactically, and actually forced you to deal with the laughably terrible interface much more often than you would have otherwise needed to do.
 

doctor_kaz

Scholar
Joined
May 26, 2006
Messages
517
Location
Ohio, USA
Volourn said:
"At least Kotor's combat gave you the option of controlling your comrades' actions, so that was a big advantage over NWN."

That's not an advantage at all.

If you have any kind of spellcasters, it is. In Kotor it wasn't as much of an advantage as it should have been because of the lack of a top-down view and poor character balance. Not to mention the shit interface. But it was a feature sorely missing in the first NWN.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
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Nope.
 

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