Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Interview Sacred 2 chit chat at Action Trip

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,131
Location
Behind you.
Tags: Sacred 2

<a href="http://www.actiontrip.com/">Action Trip</a> has a <a href="http://www.actiontrip.com/previews/sacred2fallenangel_i.phtml">preview</A> of <a href="http://www.sacred2.com">Sacred 2</a>. They talk about the day/night cycles, NPCs, classes other than <i>Seraphim</i>(though not in great detail at all), and plot:
<br>
<blockquote><b>ActionTrip: Regarding the plot, is it predetermined and linear, or can players look forward to various choices and alternate endings, depending on how they develop their character?
<br>
<br>
Hans-Arno Wegner:</b> With the ability to freely explore the world it's the players decision whether to continue following the main quest line or not. The main story itself is linear, but varies strongly depending on the chosen campaign, "Light" or "Shadow." These campaigns have completely different endings, because the protagonist and the antagonist will be reversed in both stories. Furthermore, Sacred 2 provides a lot of side quests and "mini-stories" during the journey through Ancaria. These quests also fit the background of the chosen campaign, the character or the chosen deity.</blockquote>
<br>
Kind of beats the whole <i>Gosh, it's not linear because you can just wander around instead!</i> answer we've heard in the past.
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

JarlFrank

I like Thief THIS much
Patron
Joined
Jan 4, 2007
Messages
34,589
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Sounds quite good. I liked the first Sacred, got some nice humor and was one of the more involving Hack and Slay RPGs.
 

Uz0rnaem

Scholar
Joined
Jan 12, 2006
Messages
308
Sounds like they are smart enough to stick to the mechanics of the first one. "Mini-stories" even sounds like an improvement, since most of the sidequests in Sacred were of the simple "Do this, come back, the end" variety.

@JarlFrank
Running outdated TV Total catchphrases even further into the ground is not humour, you silly man ;)
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,990
Best thing about Sacred was the horsies. Sadly, it didn't stop the game from boring me to tears. Not that good of a game in the end.
 

Elhoim

Iron Tower Studio
Developer
Joined
Oct 27, 2006
Messages
2,880
Location
San Isidro, Argentina
Unless I read wrong, you can play as the hero or the villian. If that´s so, it sounds pretty cool. I´m tired of the Bioware (not all) style game where you are evil but end saving the world.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom