Tags: Sacred 2
There's an <a href="http://rpgvault.ign.com/articles/770/770195p3.html">interview</a> over the to-be-released-next-year action CRPG sequel <a href="http://www.sacred2.com">Sacred 2</a> on <a href="http://rpgvault.ign.com/">RPG Vault</a>. Not too much new info other than things like being able to modify <i>Combat Arts</i>, but not how you're able to mod them. Anyway, character tuning:
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<blockquote><b>Jonric: How will advancement system function over the long-term course of play? Are the characters pre-disposed to certain play styles?
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Hans-Arno Wegner:</b> In Sacred 2, we are optimizing our character development system to offer strong archetypal characters and the optimum amount of freedom to individualize the look and playing style. It is typical Sacred style that you can choose from all Combat Arts of the character right from the start. This gives you the freedom to give each of them a try. Which one do you like most? Which combination could be a perfect one for your preferred style of gaming? Character development is all about freedom.
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Each of the characters' three aspects includes all Combat Arts for one specific playing style. You can concentrate on one aspect and optimize all the passive skills and the items to this way of fighting, or you combine two or three aspects with each other. This could result in completely new definitions of fighting styles for this character.
<br>
<br>
You can freely decide if you prefer close combat or ranged fighting. Weapon-based combat moves not only work with close combat weapons, but also with ranged weapons like bows. Or do you like to fight mounted? Every Combat Art also works from horseback. In addition to horses, every character has its own special optimized mount.</blockquote>
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So, pretty much like the original only now all <i>Combat Arts</i> work on horsies and you get more choices of horsies. People love horsies.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
There's an <a href="http://rpgvault.ign.com/articles/770/770195p3.html">interview</a> over the to-be-released-next-year action CRPG sequel <a href="http://www.sacred2.com">Sacred 2</a> on <a href="http://rpgvault.ign.com/">RPG Vault</a>. Not too much new info other than things like being able to modify <i>Combat Arts</i>, but not how you're able to mod them. Anyway, character tuning:
<br>
<blockquote><b>Jonric: How will advancement system function over the long-term course of play? Are the characters pre-disposed to certain play styles?
<br>
<br>
Hans-Arno Wegner:</b> In Sacred 2, we are optimizing our character development system to offer strong archetypal characters and the optimum amount of freedom to individualize the look and playing style. It is typical Sacred style that you can choose from all Combat Arts of the character right from the start. This gives you the freedom to give each of them a try. Which one do you like most? Which combination could be a perfect one for your preferred style of gaming? Character development is all about freedom.
<br>
<br>
Each of the characters' three aspects includes all Combat Arts for one specific playing style. You can concentrate on one aspect and optimize all the passive skills and the items to this way of fighting, or you combine two or three aspects with each other. This could result in completely new definitions of fighting styles for this character.
<br>
<br>
You can freely decide if you prefer close combat or ranged fighting. Weapon-based combat moves not only work with close combat weapons, but also with ranged weapons like bows. Or do you like to fight mounted? Every Combat Art also works from horseback. In addition to horses, every character has its own special optimized mount.</blockquote>
<br>
So, pretty much like the original only now all <i>Combat Arts</i> work on horsies and you get more choices of horsies. People love horsies.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>