Tags: Neverwinter Nights: Shadows of Undrentide
<a href="http://www.worthplaying.com/">Worthplaying</a> offers up a <A href="http://www.worthplaying.com/article.php?sid=11517">good sized review</a> of <A href="http://nwn.bioware.com/shadows/">Shadows of Undrentide</a>, giving it an <b>8.2/10</b>. Like all the ones before it, this one seems to find fault with the value of the thing. Here's a bit on the improved henchmen:
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<blockquote>Controlling your henchmen is still an issue. Too many times, upon entering a new vestibule or chamber, Dora would suddenly go on this crazed spree, chasing after all of the monsters in the area, alerting them to our presence, springing traps all over the place, and ultimately getting us into a battle that we simply couldn?t win. There is a line of dialogue where you can tell Dora not to attack anything that isn?t attacking you, but this doesn?t always work. She would routinely go running off, attacking things, getting herself killed, and making life difficult. You can use the issue orders command to tell her to come back and follow along with you, but normally all she would do was return and then run right back at the monsters again. This became a real problem at times, so bad in fact, that towards the end of the module, when the going got rough, I would leave Dora in a safe place, while I alone went and handled things. Suffice it to say then that, for the large part, nothing has really changed with respect to controlling your henchmen. At times, they can still be more of a hindrance than a help.</blockquote>
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Maybe the player should encourage Dora to switch to decaff.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>
<a href="http://www.worthplaying.com/">Worthplaying</a> offers up a <A href="http://www.worthplaying.com/article.php?sid=11517">good sized review</a> of <A href="http://nwn.bioware.com/shadows/">Shadows of Undrentide</a>, giving it an <b>8.2/10</b>. Like all the ones before it, this one seems to find fault with the value of the thing. Here's a bit on the improved henchmen:
<br>
<br>
<blockquote>Controlling your henchmen is still an issue. Too many times, upon entering a new vestibule or chamber, Dora would suddenly go on this crazed spree, chasing after all of the monsters in the area, alerting them to our presence, springing traps all over the place, and ultimately getting us into a battle that we simply couldn?t win. There is a line of dialogue where you can tell Dora not to attack anything that isn?t attacking you, but this doesn?t always work. She would routinely go running off, attacking things, getting herself killed, and making life difficult. You can use the issue orders command to tell her to come back and follow along with you, but normally all she would do was return and then run right back at the monsters again. This became a real problem at times, so bad in fact, that towards the end of the module, when the going got rough, I would leave Dora in a safe place, while I alone went and handled things. Suffice it to say then that, for the large part, nothing has really changed with respect to controlling your henchmen. At times, they can still be more of a hindrance than a help.</blockquote>
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<br>
Maybe the player should encourage Dora to switch to decaff.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>