Tags: Star Wars: Knights of the Old Republic
<a href="http://www.gamebanshee.com/">GameBanshee</a> has wailed their way in to <A href="http://www.gamebanshee.com/interviews/starwarskotor1.php">an interview</a> with <a href="http://www.bioware.com">BioWare</a>'s <b>Teresa Cotesta</b> about <A href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a>. It's a several page back and forth job, though the pages are kind of short. Still, a fun read-between-the-lines-of-marketting-hoopla for those inclined to do so.
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<blockquote><b>GB: How have you gone about designing Star Wars: KotOR to be a role-playing game? Will RPG fans feel right at home?
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Teresa:</b> <u>Although Star Wars: Knights of the Old Republic has a real time feel that should give it appeal to fans that aren?t serious RPG players, Star Wars: Knights of the Old Republic is an RPG at heart</u>. From the RPG perspective, Star Wars: Knights of the Old Republic delivers all the critical elements: ability to customize your character, epic story arc, non-linear game progression, direct correlation between player actions and plot development and a gradual evolution of your character as the plot is advanced that we hope results in players investing emotion into their in-game persona. Throughout the game Star Wars: Knights of the Old Republic presents players with a number of challenges that can be overcome in a variety of different manners. How players elect to resolve these challenges impacts the development of their character and his or her interaction with other NPC characters in the game. The game is really about choice and how you decide to influence or interact with the galaxy defining events going on around you.</blockquote>
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And other, better ways to state <i>It's a dumbed down RPG, basically!</i>
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Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.
<a href="http://www.gamebanshee.com/">GameBanshee</a> has wailed their way in to <A href="http://www.gamebanshee.com/interviews/starwarskotor1.php">an interview</a> with <a href="http://www.bioware.com">BioWare</a>'s <b>Teresa Cotesta</b> about <A href="http://www.swkotor.com">Star Wars: Knights of the Old Republic</a>. It's a several page back and forth job, though the pages are kind of short. Still, a fun read-between-the-lines-of-marketting-hoopla for those inclined to do so.
<br>
<br>
<blockquote><b>GB: How have you gone about designing Star Wars: KotOR to be a role-playing game? Will RPG fans feel right at home?
<br>
<br>
Teresa:</b> <u>Although Star Wars: Knights of the Old Republic has a real time feel that should give it appeal to fans that aren?t serious RPG players, Star Wars: Knights of the Old Republic is an RPG at heart</u>. From the RPG perspective, Star Wars: Knights of the Old Republic delivers all the critical elements: ability to customize your character, epic story arc, non-linear game progression, direct correlation between player actions and plot development and a gradual evolution of your character as the plot is advanced that we hope results in players investing emotion into their in-game persona. Throughout the game Star Wars: Knights of the Old Republic presents players with a number of challenges that can be overcome in a variety of different manners. How players elect to resolve these challenges impacts the development of their character and his or her interaction with other NPC characters in the game. The game is really about choice and how you decide to influence or interact with the galaxy defining events going on around you.</blockquote>
<br>
<br>
And other, better ways to state <i>It's a dumbed down RPG, basically!</i>
<br>
<br>
Spotted this at <A href="http://www.shacknews.com">ShackNews</a>.