A few weeks ago, Kieron Gillen predicted that Fallout 3 “will disappoint Fallout fans and delight everyone elseâ€. He questioned why Bethesda bought the license if they could have an easier time of it just developing their own post-apocalyptic RPG from scratch. Why bother with a sequel if the fans of the series will be disappointed? His conclusion: “Bethesda are just dirty big Fallout fans and would love to play in the Sandbox.â€
Sure.
"Hey Todd! I'm so fucking tired of making these lame ass Elder Scrolls games. You know, lets buy that frikken Fallout-license and turn it into Oblivion with guns! Why? For fun, Toddy! For fun!! Yeah, yeah, I know; we got this multi-million dollar business to run, mouths to feed and furries to jerk off, but, fuck - I'm a fan, you're a fan... let's do it Todd! What do you say? Are you with me dude? ...Toddy honey?"
I think there’s more to it than that; ultimately, Bethesda needs Fallout. What’s more, they need Fallout 3 to please the fans. They didn’t need Fallout before announcing they had started work on the game, but they do now. It’s quite a journey getting to that conclusion, but take a seat next to this burning oil drum, help yourself to some rotgut… well, it’s mostly rotgut; don’t worry about the lumps… and let me explain.
Bethesda needs the Fallout fans as much as Oblivion needed the die-hard Daggerfall fans. Fuck, at this point in time most XBOX-kiddies - you know, the target audience; or have you forgotten that? - doesn't even know Fallout exists. They'll see the videos of übergraphics, "cool"-looking characters and big-ass guns, they'll hear that the Fallout-games were some of the best games ever created and they'll fucking flood the F3-forums with their dumb fucking questions and statements. It's insane to think the "true" Fallout fans will be able to make themselves heard at that time. We'll be like mosquitos drowning in a river of shit.
There’s a fundamental key that any developer or publisher bravely striding into the Fallout universe should know, and if they don’t, they’ll learn it by the time their game is released: Fallout is all about the fans. The decent games stopped coming almost ten years ago; what’s left is a fanbase that’s notorious amongst geek and gaming culture for being rabid, mutated, angry, discordant, for infighting and for being argumentative and perverse. In other words, a fanbase that’s assumed many of the characteristics which placed Fallout outside the cosy campfire circle of Tolkien-themed fantasy worlds, an ugly, rejected duckling that turned into a beautiful two-headed swan. And the point, for an aspiring developer, is this: the route to any Fallout game’s success is through those fans.
It's a serious ego at work here. Fallout as we know it is DEAD. D.E.A.D. Bethesdas Fallout won't be our Fallout - we know it, Bethesda knows it and I'll be damned if they gave a shit. The ones who don't know it is the dumb fucking kids who'll see the über-graphics and buy 2 million copies.
I know what you’re thinking. Don’t credit yourself. A fanbase is disposable, especially if it’s not particularly large (though larger than you might think). Hell, Bethesda can make a new fanbase, a better and shinier one that supports cliffracer cameos in Vault 13’s living quarters. The Fallout community is old, it thinks its bark louder and its bite stronger than it really is, it’s about time someone brought out the shotgun and got all Ol’ Yeller on its ugly pock-faced ass.
Unfortunately, you’re wrong. Fallout 3’s success, measured both by sales and Bethesda’s subsequent reputation, hinges on the fans’ reaction to it. The reason is simple, and it’s to do with the core difference between the Elderscrolls, personified currently by Oblivion, and Fallout, personified since 1998 by its fanbase.
The difference between what? Bethesdas Elder Scrolls and Fallout? Or Bethesdas Elder scrolls and Bethesdas Fallout? Fallout could just as well be a new IP. The kids who'll buy it haven't played the old Fallouts, ffs. Really, if Bethesda had announced a post-apoc rpg called Fallin, you don't think it would have sold like hotcakes after Oblivions success? A new franchise or an old franchise no-ones heard of, it doesn't matter - it's the same fucking thing. Bethesda don't need the old Fallout fans. Their Fallout will create new Fallout-fans. Just as Oblivion created new "RPG-fans".
I was getting worried you wouldn't ask, tihi.
Oblivion is mainstream. Fallout is cult.
[Pssssst] Bethesdas Fallout will be mainstream. And it'll get a 9.5-avarage at all bigger review-sites. It'll sell. Oh yes, it'll sell. [/Psssst]
Allow me to elaborate. Oblivion’s fans are many and wide-reaching, and the game was an instant sales success. It sold on the attractiveness of its graphics and the concept of a massive world to do your thing in: a virtual sandbox. Fallout never sold much on release. Its sales were and still are a slow burn, achieved through word of mouth: whispered tales of shooting a village until all that remained was the radiated and parched ground, whilst holding down a drug addiction you needed to survive (and what did you say happened when that dog critically bit that guy’s groin?!). This was the Fallout experience’s sustenance: it adapted and changed and encouraged you. Besides, the guys who thought that village needed a good raising anyway had started taking an interest, and suddenly it dawns that the entire experience is moulding itself around your actions. If Oblivion is a sandbox, a square container which you can walk corner to corner, Fallout is silly-putty: malleable goop that shapes itself to your hand, something you’re free to stretch and pull before lobbing at absolutely anyone you like. No game-overs here; only consequences.
This is irrelevant.
Most gamers have casually dipped in and out of Oblivion. You don’t dip in and out of Fallout; you’re either dunked in the vats, baptised and emerge remade, or you take one look at the bubbling green ooze and run away like a girl (mummy those things don’t look like elves!).
Still irrelevant. F3 won't be like F1 or F2. And no one cares but us.
Cult is obsessive, cult is conversion to an idea. In Fallout’s case, cult has refused to let a game and the things it did fade from prominence, ten years after that game was released, nine years after its only true sequel, four years after its development house was closed forever and all staff made redundant, and 35 years after Watergate. Cult allowed Interplay to sell the Fallout licence to Bethesda for $5.75 million, and cult is what will determine Fallout 3’s success or failure. Some might say the game’s fans are a bunch of angry cults; that’d be right, too.
Angry indeed. Delusional seems to be another trait.
It’s the phenomenon of cult that makes it obligatory to mention the fanbase and their opinion in any review of a product bearing the Fallout name, in any discussion involving that game: Fallout is now as much about the fans as it is the wasteland. If you don’t believe me, just glance at reviews for the runt children of the series, Fallout: Tactics and Fallout: Brotherhood of Steel. Furthermore, those were released years ago; as the Fallout games get increasingly obscured by the glowing mists of time, the live and kicking fanbase grows in notoriety to fill their place. Mention Fallout these days to anyone who’s heard of it, and it’s likely to not only conjure up images of beef jerky and a dying, cracked world, but also of rabid, obsessive fans, snarling and foaming and ready to snap at any attempt to meddle with a shrine that they built and have been maintaining since 1997.
Occasionally, the beef jerky and cracked world comes behind thoughts of the fanbase; sometimes, not at all.
What I’m trying to say is this: Fallout and its fans have become one and the same, and you can’t sever one from the other. As life imitating art, they both, together, represent a chaotic and dangerous order (OK, as dangerous and chaotic as nerdy, mostly male twenty-somethings sat in front of computer screens can be), a break from the mainstream and something you can’t quite fully grasp without it shifting and slipping away. Developers may try to awkwardly solder the Fallout name onto something without fan support, but the end product will be weak and snap under pressure, leaving your investors gently weeping and wondering why the free thongs didn’t work.
So it's impossible to start a new franchise? They'll get new fans!
I'm starting to repeat myself; much like the author of the article.
My points:
1. No-one but us cares about upholding the legacy of the old Fallouts.
2. Most don't know or understand what makes Fallout great.
3. Most wouldn't agree if we told them.
4. The XBOX-kiddies, Counterstrike-kiddies, and WOW-kiddies who'll love an "Oblivion with guns"-game outnumbers us by God knows what factor.
5. We don't matter.
Still, I hope the author of the article is right and I'm wrong. I just don't think that's the case.