Sol Invictus
Erudite
Tags: Icewind Dale 2; Inon Zur
Today, we've a very tasty treat for those of you who loved and enjoyed the great music that you listened to in Icewind Dale 2, and BG2: Throne of Bhaal. If you haven't guessed it, we here at the RPGCodex (i.e. <b>yours truly</b>) managed to score a wonderful <a href="http://www.rpgcodex.com/content.php?id=9" target="blank">interview</a> with the man behind the music, <b>Inon Zur</b>. Here's a little snippet to whet your appetite:
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<blockquote>How much freedom and flexibility does a typical (role-playing) game allow you to have in your musical compositions?
<br>
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In fact, I have been given a lot of freedom for several games I have worked on. For example, in Fallout Tactics I came up with a whole new musical concept that was quite different from the previous game. I incorporated the electronic synthetic sound design with what I called "organic" sound design. It was created by musicians using their instruments and voices in a totally different way than is the norm. The outcome was very unique. There are other times however when I need to stay closer to the style dictated by a former game. In these situations I'm trying my best to compose without actually copying, and that is quite a difficult task.</blockquote>Read the rest <a href="http://www.rpgcodex.com/content.php?id=9" target="blank">here</a>. Comply, or massive carcasses of stuffed toys will rain upon you from the sky above.
Today, we've a very tasty treat for those of you who loved and enjoyed the great music that you listened to in Icewind Dale 2, and BG2: Throne of Bhaal. If you haven't guessed it, we here at the RPGCodex (i.e. <b>yours truly</b>) managed to score a wonderful <a href="http://www.rpgcodex.com/content.php?id=9" target="blank">interview</a> with the man behind the music, <b>Inon Zur</b>. Here's a little snippet to whet your appetite:
<br>
<blockquote>How much freedom and flexibility does a typical (role-playing) game allow you to have in your musical compositions?
<br>
<br>
In fact, I have been given a lot of freedom for several games I have worked on. For example, in Fallout Tactics I came up with a whole new musical concept that was quite different from the previous game. I incorporated the electronic synthetic sound design with what I called "organic" sound design. It was created by musicians using their instruments and voices in a totally different way than is the norm. The outcome was very unique. There are other times however when I need to stay closer to the style dictated by a former game. In these situations I'm trying my best to compose without actually copying, and that is quite a difficult task.</blockquote>Read the rest <a href="http://www.rpgcodex.com/content.php?id=9" target="blank">here</a>. Comply, or massive carcasses of stuffed toys will rain upon you from the sky above.