Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
Matt Peckham, who became famous when he posted an absolutely <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=15987>idiotic NWN2 review</a>, has shared with us his equally <a href=http://blogs.pcworld.com/gameon/archives/004189.html>idiotic thoughts</a> on Bethesda's Fallout game.
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<blockquote>Next October marks the ten year anniversary of Black Isle's Fallout, the PC role-playing masterpiece that made you chuckle almost as hard as gnaw your nails to nubs over where to spend all your "hero's" precious SPECIAL points (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck!).</blockquote>The "distribute some points over 7 attributes" mini-game was definitely Fallout's biggest strength, which set the game apart from "distribute some points over 6 attributes" DnD mini-games.
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<blockquote>A couple days ago, Bethesda took the locks off its official Fallout 3 forums. ... So far the boards are mostly a crazy-fest of intransigent Fallout fans turfing and bickering and, to be fair, occasionally engaging in even-tempered reminiscing. Their biggest concern? That Bethesda might turn up a sci-fi version of its freeform Elder Scrolls series.
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Don't bet on it. Whatever you think of their games, Bethesda's one of the smartest designers in this business. </blockquote>Comparing to you, Matt, everyone is smart.
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<blockquote>They're also one of the few still-standing indies.</blockquote>They're also one of the few still-standing blues bands and impressionist artists.
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Matt Peckham, who became famous when he posted an absolutely <a href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=15987>idiotic NWN2 review</a>, has shared with us his equally <a href=http://blogs.pcworld.com/gameon/archives/004189.html>idiotic thoughts</a> on Bethesda's Fallout game.
<br>
<br>
<blockquote>Next October marks the ten year anniversary of Black Isle's Fallout, the PC role-playing masterpiece that made you chuckle almost as hard as gnaw your nails to nubs over where to spend all your "hero's" precious SPECIAL points (Strength, Perception, Endurance, Charisma, Intelligence, Agility and Luck!).</blockquote>The "distribute some points over 7 attributes" mini-game was definitely Fallout's biggest strength, which set the game apart from "distribute some points over 6 attributes" DnD mini-games.
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<blockquote>A couple days ago, Bethesda took the locks off its official Fallout 3 forums. ... So far the boards are mostly a crazy-fest of intransigent Fallout fans turfing and bickering and, to be fair, occasionally engaging in even-tempered reminiscing. Their biggest concern? That Bethesda might turn up a sci-fi version of its freeform Elder Scrolls series.
<br>
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Don't bet on it. Whatever you think of their games, Bethesda's one of the smartest designers in this business. </blockquote>Comparing to you, Matt, everyone is smart.
<br>
<br>
<blockquote>They're also one of the few still-standing indies.</blockquote>They're also one of the few still-standing blues bands and impressionist artists.
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