Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Review SoU reviewed at Fragland

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
Tags: Neverwinter Nights: Shadows of Undrentide

<A href="http://www.fragland.net">Fragland</a> has posted a poorly researched and poorly written <a href="http://www.fragland.net/index.php?page=reviews&rid=216">review</a> of <a href="http://nwn.bioware.com/shadows/">Shadows of Undrentide</a>. They give it an 8.4 out of 10.
<br>
<br>
<blockquote>Further we also see new weapons (acid-, fire- and poison-'grenades' etc.), feats, skills and a completely new addition: five prestige classes (a class which you can take without losing experience points). The feats are the traits like we still know them from Fallout, you chose one and you have it for the rest of your character's life. With more than 30 new feats it will become even more difficult in chosing one because every one of them can come in handy. Only three other skills are present in SoU but again all of them are useful; Appraise will get lots of points from the traders amongst us while the Craft Trap is very amusing and ideal to handle large groups of opponents. Just like the aforementioned skills is Tumble (rolling away to avoid an attack) good to exercise. Then the prestige classes... depending of race (sometimes), alignment, feats and skills you'll get to chose one more than probably. As Arcane Archer you can enchant arrows, the Assassin honors his/her name with the Death Attack and invisibility spells, the Blackguard is the best prestige class an evil fighter can get, the Harper Scout is more for the all-round player and Shadow Dancers are masters in disguising themselves.</blockquote>
<br>
<br>
I do love them prestige classes. Nothing better than getting very powerful magical abilities just for the heck of it. I'm also fond of Ryuken's definition of traits in Fallout.
<br>
<br>
Spotted at <a href="http://www.rpgdot.com" target="_blank">RPGDot</A.
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Well, you did say it was poorly researched.

Gaining a trait every few levels would be pretty damn weird. Even Mutate! was only a one-shot.
 

Jed

Cipher
Joined
Nov 3, 2002
Messages
3,287
Location
Tech Bro Hell
As wrong as he may be, he is essentially right: Fallout's perks are similar to 3e's feats because 3e was inspired by GURPS which, as we all know, was the basis for SPECIAL.
 

chrisbeddoes

Erudite
Joined
Oct 22, 2002
Messages
1,349
Location
RPG land
By looking at the graphics we can't do something else besides saying that these look 'dated'. A hard verdict for a 3D engine where Bioware worked on long time but on the otherhand the mediocre quality is explainable: because of the toolset the game has its limitations and that's something everyone should understand.

Strange .
Morrowind has an equally good toolset and the graphics are 10 times better.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Don't you mean ten times worst? :? Can't comment on the toolset as like the rest of the game I have no motivation to touch it.
 

Ibbz

Augur
Joined
Jun 20, 2002
Messages
499
Strange .
Morrowind has an equally good toolset and the graphics are 10 times better.
He's referring to the tile based layout of the toolset.
 

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,040
Location
Behind you.
XJEDX said:
As wrong as he may be, he is essentially right: Fallout's perks are similar to 3e's feats because 3e was inspired by GURPS which, as we all know, was the basis for SPECIAL.

I didn't think GURPS had perks, but did have little things you could pick at the beginning which would either do good things or bad things and you used character points to buy those. If you buy a bad thing, you gain more points. At least, that's how I remember it.
 

Voss

Erudite
Joined
Jun 25, 2003
Messages
1,770
Thats how it was.

I don't really see a lot of GURPS in 3e... Except for broad concept things like the d20 system being a potential basis for any system...thus knicking the rug from under GURPS.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,986
Not contrary. There are many games with beter graphics than NWN including DS - MW just isn't one of them, imo.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom