Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion
Some moron from <a href=http://www.geek.com>Geek.com</a> has asked one of the Bethesda boys these <a href=http://www.geek.com/news/geeknews/2007May/gee20070531005676.htm>awesome questions</a>:
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<blockquote>I have read that the game took you four years to make. Do you think it will be easier to make the inevitable fifth game in the series or do you think it could take even longer since you pushed the envelope in IV?
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The face modification system is great in the sense that you can create any face you want--probably a clone of yourself. However, people can play most--if not all--the time in First Person mode. What was thinking behind the face mapping?
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There are hundreds of hours of gameplay, plus infinite replayability. There are hundreds, if not thousands, of characters who all talk to you and talk amongst themselves. It's like an MMO in many ways. Do you ever see your company going in the MMO direction?
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Regarding additional content, some gaming sites criticized you for charging for horse armor. Later, you pretty much made everyone eat their words, by giving ten or more hours of extra content for a quite reasonable price. After about a year of experience with Xbox Live Marketplace (and a few months with Sony's PlayStation Store), what are your thoughts on DLC? </blockquote>Here is one of the answers:
<br>
<br>
<blockquote>We were fortunate enough that the game we wanted to ship was the version of the game we shipped for the 360. We were very happy with how Oblivion turned out on Xbox 360 and felt strongly that we wanted to bring the same game to the PS3. So the extra time was spent insuring the conversion was of the highest quality since we were already happy with the original game itself.</blockquote>Why admit that the game had tons of flaws when you have sites like Geek.com?
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Edit: Here is the Geek.com's <a href=http://www.geek.com/hwswrev/game/oblivion/index.htm>Oblivion review</a>:
<br>
<br>
<blockquote>This game is--bar none--the best looking, best sounding, deepest, most innovative, and completely overwhelming title I've ever played.
<br>
...
<br>
The story opens in a prison cell, with a fellow prisoner insulting your appearance. You can walk around and pick things up if you'd like. Then Uriel Septim VII (voiced by Patrick Stewart) comes in with a few of his personal bodyguards. Without spoiling <u>the amazing story</u>, I'll just tell you that you wind up in the prison's underbelly in a dungeon crawl.</blockquote>Unbelievable.
<br>
Some moron from <a href=http://www.geek.com>Geek.com</a> has asked one of the Bethesda boys these <a href=http://www.geek.com/news/geeknews/2007May/gee20070531005676.htm>awesome questions</a>:
<br>
<br>
<blockquote>I have read that the game took you four years to make. Do you think it will be easier to make the inevitable fifth game in the series or do you think it could take even longer since you pushed the envelope in IV?
<br>
<br>
The face modification system is great in the sense that you can create any face you want--probably a clone of yourself. However, people can play most--if not all--the time in First Person mode. What was thinking behind the face mapping?
<br>
<br>
There are hundreds of hours of gameplay, plus infinite replayability. There are hundreds, if not thousands, of characters who all talk to you and talk amongst themselves. It's like an MMO in many ways. Do you ever see your company going in the MMO direction?
<br>
<br>
Regarding additional content, some gaming sites criticized you for charging for horse armor. Later, you pretty much made everyone eat their words, by giving ten or more hours of extra content for a quite reasonable price. After about a year of experience with Xbox Live Marketplace (and a few months with Sony's PlayStation Store), what are your thoughts on DLC? </blockquote>Here is one of the answers:
<br>
<br>
<blockquote>We were fortunate enough that the game we wanted to ship was the version of the game we shipped for the 360. We were very happy with how Oblivion turned out on Xbox 360 and felt strongly that we wanted to bring the same game to the PS3. So the extra time was spent insuring the conversion was of the highest quality since we were already happy with the original game itself.</blockquote>Why admit that the game had tons of flaws when you have sites like Geek.com?
<br>
<br>
Edit: Here is the Geek.com's <a href=http://www.geek.com/hwswrev/game/oblivion/index.htm>Oblivion review</a>:
<br>
<br>
<blockquote>This game is--bar none--the best looking, best sounding, deepest, most innovative, and completely overwhelming title I've ever played.
<br>
...
<br>
The story opens in a prison cell, with a fellow prisoner insulting your appearance. You can walk around and pick things up if you'd like. Then Uriel Septim VII (voiced by Patrick Stewart) comes in with a few of his personal bodyguards. Without spoiling <u>the amazing story</u>, I'll just tell you that you wind up in the prison's underbelly in a dungeon crawl.</blockquote>Unbelievable.
<br>