Tags: Paradise Cracked
<a href="http://www.escmag.com/">ESCMag</a> has posted <A href="http://www.escmag.com/v5/reviews/review.cfm?rv=352">their review</a> of <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a>, comparing it to both <a href="http://www.interplay.com/fallout">Fallout</a> and <i>X-Com</i>, which is pretty positive. Of course, there are complaints in the thing as well, but here's a positive clip:
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<blockquote>What's interesting is that Paradise Cracked is a turn-based strategy RPG very reminiscent of the X-COM games. At a time when real-time rules over all, you've got to give credit to any company willing to remind folks just why turn-based games are fun. You can't just rush into battle - you have to plan shots, open lanes of fire, find places to hide between turns. Why all the emphasis on combat actions? Well, Paradise Cracked is heavy on the combat.
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Very heavy. Missions generally involve fighting to a certain location, killing someone and fighting back. Even delivery missions mean blasting through waves of hostiles. That's sort of a shame. I was hoping for more William Gibson than Road Warrior, with frequent trips into cyberspace, that sort of thing.
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Still, Paradise Cracked is a lot of fun. I find myself with "one more turn" syndrome, where one more turn becomes 10 and then hours pass. </blockquote>
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I'd call that rather positive, wouldn't you?
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Spotted this at <A href="Http:/www.shacknews.com">Shack News</a>.
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<a href="http://www.escmag.com/">ESCMag</a> has posted <A href="http://www.escmag.com/v5/reviews/review.cfm?rv=352">their review</a> of <a href="http://www.buka.com/game/Game_15.htm">Paradise Cracked</a>, comparing it to both <a href="http://www.interplay.com/fallout">Fallout</a> and <i>X-Com</i>, which is pretty positive. Of course, there are complaints in the thing as well, but here's a positive clip:
<br>
<br>
<blockquote>What's interesting is that Paradise Cracked is a turn-based strategy RPG very reminiscent of the X-COM games. At a time when real-time rules over all, you've got to give credit to any company willing to remind folks just why turn-based games are fun. You can't just rush into battle - you have to plan shots, open lanes of fire, find places to hide between turns. Why all the emphasis on combat actions? Well, Paradise Cracked is heavy on the combat.
<br>
<br>
Very heavy. Missions generally involve fighting to a certain location, killing someone and fighting back. Even delivery missions mean blasting through waves of hostiles. That's sort of a shame. I was hoping for more William Gibson than Road Warrior, with frequent trips into cyberspace, that sort of thing.
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Still, Paradise Cracked is a lot of fun. I find myself with "one more turn" syndrome, where one more turn becomes 10 and then hours pass. </blockquote>
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I'd call that rather positive, wouldn't you?
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<br>
Spotted this at <A href="Http:/www.shacknews.com">Shack News</a>.
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