Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: The Broken Hourglass
<a href=http://www.planewalkergames.com>Planewalker Games</a> has posted the descriptions, strengths & weaknesses of The Broken Hourglass' <a href=http://www.planewalkergames.com/content/view/95/1/>various races</a>:
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<blockquote>Feyborn: The (oft-unappreciated) product of a human/elven mating—typically among humans and the Assimilated, although fruitful love affairs between humans and traveling Cella are not unheard of.
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Bonuses:
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Strength: Feyborn are, on average, naturally bigger and stronger than either of their parents.
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Toughness: Although shorter-lived than the other races of Rhyth, in their prime Feyborn are extremely hardy and durable.
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Mageborn-Fire (trait): All Feyborn have a touch of pyromancy in their blood, and as a result receive the Mageborn-Fire trait, granting them an initial bonus to Fire Magic. Note that this is subtly different than receiving a direct bonus to Fire Magic. Mageborn are found in each of the four major elemental varieties (a trait chosen upon creation only), but no one may be Mageborn in more than one element.
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Penalties:
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Judgment: Whether you believe that all Feyborn are truly touched by madness, or simply that they don't get the same opportunities afforded their human and assimilated elven peers, the fact remains that on paper and in practice, Feyborn start with limitations in the brainpan.
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Diplomacy: Quick to anger, slow to cool, the Feyborn are not natural born negotiators.
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Haggling: See Diplomacy. </blockquote><a href=http://www.planewalkergames.com/content/view/95/1/>Click here</a> to read the rest.
<a href=http://www.planewalkergames.com>Planewalker Games</a> has posted the descriptions, strengths & weaknesses of The Broken Hourglass' <a href=http://www.planewalkergames.com/content/view/95/1/>various races</a>:
<br>
<br>
<blockquote>Feyborn: The (oft-unappreciated) product of a human/elven mating—typically among humans and the Assimilated, although fruitful love affairs between humans and traveling Cella are not unheard of.
<br>
<br>
Bonuses:
<br>
Strength: Feyborn are, on average, naturally bigger and stronger than either of their parents.
<br>
Toughness: Although shorter-lived than the other races of Rhyth, in their prime Feyborn are extremely hardy and durable.
<br>
Mageborn-Fire (trait): All Feyborn have a touch of pyromancy in their blood, and as a result receive the Mageborn-Fire trait, granting them an initial bonus to Fire Magic. Note that this is subtly different than receiving a direct bonus to Fire Magic. Mageborn are found in each of the four major elemental varieties (a trait chosen upon creation only), but no one may be Mageborn in more than one element.
<br>
<br>
Penalties:
<br>
Judgment: Whether you believe that all Feyborn are truly touched by madness, or simply that they don't get the same opportunities afforded their human and assimilated elven peers, the fact remains that on paper and in practice, Feyborn start with limitations in the brainpan.
<br>
Diplomacy: Quick to anger, slow to cool, the Feyborn are not natural born negotiators.
<br>
Haggling: See Diplomacy. </blockquote><a href=http://www.planewalkergames.com/content/view/95/1/>Click here</a> to read the rest.