Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Bethesda Softworks; Fallout 3
No, seriously. He does. "We’re trying to overwhelm the player with visual density,†Howard said. <a href=http://xbox360.gamezone.com/gzreviews/p24489.htm>Click here</a> to read the rest of the GameZone article:
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<blockquote>Bethesda took everything it learned in creating Oblivion and is applying it to Fallout to create a true role-playing epic. In some cases, the rendering is new to the games that Bethesda is creating – like the true water system that employs true reflections and refractions.</blockquote>"Only in true water reflections can true epicness be found". Chinese wisdom, 479 BC.
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<blockquote>While the game could be categorized as a first-person shooter...</blockquote>It's still true to the Fallout spirit, right?
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Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>
No, seriously. He does. "We’re trying to overwhelm the player with visual density,†Howard said. <a href=http://xbox360.gamezone.com/gzreviews/p24489.htm>Click here</a> to read the rest of the GameZone article:
<br>
<br>
<blockquote>Bethesda took everything it learned in creating Oblivion and is applying it to Fallout to create a true role-playing epic. In some cases, the rendering is new to the games that Bethesda is creating – like the true water system that employs true reflections and refractions.</blockquote>"Only in true water reflections can true epicness be found". Chinese wisdom, 479 BC.
<br>
<br>
<blockquote>While the game could be categorized as a first-person shooter...</blockquote>It's still true to the Fallout spirit, right?
<br>
<br>
<br>
Spotted at: <A HREF="http://www.nma-fallout.com">NMA</A>