Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Chris Avellone; Obsidian Entertainment
Many moons ago I asked Chris to answer a few questions for our dialogue interview. Chris was too busy at that time, but promised to do it in the future. Unfortunately, he lost the questions, but being too proud to admit that, he wrote a monologue about dialogues instead.
Many moons ago I asked Chris to answer a few questions for our dialogue interview. Chris was too busy at that time, but promised to do it in the future. Unfortunately, he lost the questions, but being too proud to admit that, he wrote a monologue about dialogues instead.
As a "twist," I’m going to do this interview primarily through visuals, which is how I think game interactions should be in the first place - mostly because a good chunk of human dialogue is essentially communicated non-verbally anyway.