Reklar said:
The better NPCs I can understand because the developers had time to receive input from the fans and implement changes to make them more managable.
Fallout's joinable party NPCs were incredibly lame. Not only did they shoot you in the back of the head (this is a feature!), they also had no personality. This is a polar opposite from the NPCs which you interacted with, like Lockley and Killian.
Better quests and writing I think is highly dependent on personal opinion though, since Fallout had a much tighter storyline and more consistent progression, which made more quests relevent to the outcome of the game.
Fallout definitely had one of the best open-ended storylines ever made for an RPG and the quests were excellent especially since you were given a multitude of choices and methods in which to accomplish them. Fallout 2 on the other hand was an incoherent compilation of individual stories. While the individual stories themselves provided a myriad of enjoyment the game as a whole did not, especially the Frank Horrigan story arc that was nothing more than a poorly written sequence of plot devices.
As for game length, I don't know how anyone could get through Fallout in 10-20 hours on their first playthrough
I clocked 13 hours on my first playthrough of Fallout. Fallout 2 took a lot less time, even though I felt a general lack of interest in comparison to the original. The easter eggs and locations which did not fit into the 'feel' of the game as a whole killed it for me.
, or why anyone would even want to finish that quickly
Because it's... short? I can't imagine playing in slow motion.
Incidentally though, people have claimed to finish Fallout 2 in less than two hours by simply running to Navarro and getting the APA, then going straight to San Francisco and taking the tanker to the Enclave.
Been there, done that. My first few playthroughs of Fallout 2 were no longer than 6-8 hours only because it was really easy to inadvertantly finish the game without ever having to touch most of the locations. The experience rewards for most of them were pointless and the endgame didn't need you to be that powerful, either. I think I was around level 8-15 (can't remember) when I completed it every time.
Arroyo > Klamath > The Den > Vault City > Gecko > New Reno > NCR > San Francisco > Navarro > The Oil Rig
Areas skipped:
Modoc, some parts of New Reno, Skynet, most parts of NCR (just do the vault 15 quests), Redding, that other town with the mutants, and whatever I forgot to mention.
This was my first run through. I went to the rig thinking it would just be another area - but it turned out to be the endgame. Lame.
Getting the Power Armor MK2 from Navarro is unbelievably easy once you have a car. It's pretty pointless to even go to the abandoned WestTec base for the Power Armor and Combat Armor MK3 there, or even get the 'reward' of Power Armor from that Brotherhood guy, either. I don't know what the point of those things were.