Tags: Blades of Avernum
<b>Jeff Vogel</b> has posted <a href="http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=15;t=000213">a status report</a> about the upcoming, make-your-own story game, <A href="http://www.avernum.com/">Blades of Avernum</a>. Here's the info:
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<blockquote>Geneforge 2 is finally out. Phew. At last I can really start to focus on Blades of Avernum.
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Right now, I'm working on the ability to have character which join and travel with the party. There will be two joining slots. The 2 characters can have scripts attached to them, so you can really customize their behavior. (They can have a pet puppy that runs away from any monsters, for example.)
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Of course, these bonus characters can't be carried from scenario to scenario.
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And, of course, you can have special encounters which trigger depnding on who you have with you.
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However, they will not act like full PCs. You can't tinker with their inventories, and you can't control them. They act according to the AI in their script. They won't gain levels.
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As for overall progress, I hope to have a limited beta for a few experienced scenario designers starting in the next 2-3 months. I would really like designer feedback early enough in the process to do something about it.
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The game itself will hopefully be out for Mac around January and Windows 2-3 months after that.
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That is all for now.</blockquote>
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Looks like it's been pushed back a bit.
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<b>Jeff Vogel</b> has posted <a href="http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=15;t=000213">a status report</a> about the upcoming, make-your-own story game, <A href="http://www.avernum.com/">Blades of Avernum</a>. Here's the info:
<br>
<br>
<blockquote>Geneforge 2 is finally out. Phew. At last I can really start to focus on Blades of Avernum.
<br>
<br>
Right now, I'm working on the ability to have character which join and travel with the party. There will be two joining slots. The 2 characters can have scripts attached to them, so you can really customize their behavior. (They can have a pet puppy that runs away from any monsters, for example.)
<br>
<br>
Of course, these bonus characters can't be carried from scenario to scenario.
<br>
<br>
And, of course, you can have special encounters which trigger depnding on who you have with you.
<br>
<br>
However, they will not act like full PCs. You can't tinker with their inventories, and you can't control them. They act according to the AI in their script. They won't gain levels.
<br>
<br>
As for overall progress, I hope to have a limited beta for a few experienced scenario designers starting in the next 2-3 months. I would really like designer feedback early enough in the process to do something about it.
<br>
<br>
The game itself will hopefully be out for Mac around January and Windows 2-3 months after that.
<br>
<br>
That is all for now.</blockquote>
<br>
<br>
Looks like it's been pushed back a bit.
<br>