So true. Everything else was more or less a disappointment. Except Spiderweb of course, Vogel never disappoints but he never surprises as well.2006: The Year in Review said:The indie event of the year was definitely the Ultima 5 remake, U5 Lazarus.
The biggest new announcement of 2006 was Drakensang, a Realms of Arkania game (just to give you an idea), inspired by the financial success of Baldur's Gate. Following the lead of many other next-generation (the phrase is quickly becoming a synonym for "utter shit") games' developers, the Drakensang team is committed to making a game for people who can't read ("we don't want to force the player to plough through page after page of text..."), can't add ("...not to torture players with columns of numbers and figures"), but like anything shiny ("...make it a special experience with brilliant animations, crisp sounds and graphics effects"). We had a chance to ask the developers a few questions, so if you're curious about Drakensang, here is a link for you.
Vault Dweller said:Another great year is done and gone. Let's take a moment and <a>bask in the memories</a>:
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<blockquote>Bioware's younger brother kinda saved the year with <a>Neverwinter Nights 2</a>, which could be described as Baldur's Gate 2 meets Icewind Dale 2, which is great, because these are my favourite games. From Baldur's Gate we’ve got the epic story reflecting the choiceless life of the Chosen One, and from Icewind Dale 2 we’ve got endless waves of enemies and more combat than in Halo, which is another of my favourite games, so I'm pretty sure we are dealing with an instant classic and a game of the year material here. Any game that features a githyanki proctologisthas gotta be good. Don't worry about getting lost in the game though, it's one of the most linear games I've ever seen, and even individual maps feature super linear maze-like designs, firmly leading you in circles to your destinations through waves of unavoidable enemies. Every now and then you are given a dialogue option that can help you avoid 5% of combat in an area, to remind you that it's not a Diablo clone, but a fully blown role-playing game. </blockquote>who will remove a two handed sword that got stuck in your ass during a questionable anal game when you were a child
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Volourn said:Bullshit. They certainly display good vs. evil. The rebels ar eobviously presented as the 'good guys' and the orcs as the 'evil guys'. You can't get much clearer than that. Are you gusy retaredd or just been brainwashed by Gothic 3's 'perfection' not to see such obvious shit? Gothic 3's world is very black and white.
Ladonna said:Love the game, but they must have used the same dialogue budget for a world 4 times the size.
Why the fuck would we talk about anything other than quality?aries202 said:If you look at the RPG titles released in 2006, 2006 was actually a very good year for RPG-games.
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If you look at the quality of the games, well, then, I'd have to agree with you...
How about role-playing?I feel that Oblivion still is a great game ... It all boils down to what you'd expect a rpg game to be all about.
Diablo 2 was a great game. Dungeon Siege, Titan Quest, and many other pathetic attempts to make a decent action game have failed miserably.As for Titan Quest, this game has done nothing from the start but to present itself as a Diablo clone, as well as an action RPG where the focus lied heavily on combat.
Which is why Ultima clones like Gothic 3, Bloodlines, NWN2, KOTOR 2 are well liked here.I'm sorry that some of the codex members seem to want the old times of Ultima 7 or 8, or even Ultima 5 back.
It was written by Spazmo who's a better writer. I only contributed a few paragraphs to it.Kthan75 said:Last year's review was funnier...
Blame the industry, not me.... and somewhat less negativistic; i generally love the sarcasm on this site, but I feel this review was a bit over the edge.
And Oblivion was the best RPG of 2006 for the first 6 months. What's your point?While I agree with what you said about NWN, it was one of the better RPGs of the year...
I will, once I see them.... and I think you could have mentioned some of it's good parts.
http://www.rpgcodex.com/phpBB/viewtopic.php?t=16794By the way, I'd like to see a full review of NWN2 on the Codex, are there chances for that in the near future?
Once again, what's your point? Are we legally obligated to like and embrace the changes?The bottom line is, whether we like it or not, the game world has changed and will continue to change.
That's your choice, not mine. As for the future, look at the indies. We now have 3 new indie companies that seem to have a chance and are developing 3 very different and interesting titles. We have the guys who did Ultima 5 - a gigantic fucking effort. I'm willing to bet that what they learned will not be wasted. I'd say that in 3 years the RPG scene will be very different.This brings me back to the negativism. Unless we are making our own games, we don't have much choice but to accept the situation and "savor" it's better parts...
Vault Dweller said:I'd say that in 3 years the RPG scene will be very different.
Vault Dweller said:Once again, what's your point? Are we legally obligated to like and embrace the changes?The bottom line is, whether we like it or not, the game world has changed and will continue to change.
OK, true. Everyone gets their own opinion.That's your choice, not mine.This brings me back to the negativism. Unless we are making our own games, we don't have much choice but to accept the situation and "savor" it's better parts...
I really hope you are right.I'd say that in 3 years the RPG scene will be very different.
Jasede said:Game over man, game over.
theverybigslayer said:Vault Dweller said:Another great year is done and gone. Let's take a moment and <a>bask in the memories</a>:
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<br>
<blockquote>Bioware's younger brother kinda saved the year with <a>Neverwinter Nights 2</a>, which could be described as Baldur's Gate 2 meets Icewind Dale 2, which is great, because these are my favourite games. From Baldur's Gate we’ve got the epic story reflecting the choiceless life of the Chosen One, and from Icewind Dale 2 we’ve got endless waves of enemies and more combat than in Halo, which is another of my favourite games, so I'm pretty sure we are dealing with an instant classic and a game of the year material here. Any game that features a githyanki proctologisthas gotta be good. Don't worry about getting lost in the game though, it's one of the most linear games I've ever seen, and even individual maps feature super linear maze-like designs, firmly leading you in circles to your destinations through waves of unavoidable enemies. Every now and then you are given a dialogue option that can help you avoid 5% of combat in an area, to remind you that it's not a Diablo clone, but a fully blown role-playing game. </blockquote>who will remove a two handed sword that got stuck in your ass during a questionable anal game when you were a child
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Perfect review! Congratulations!