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Development Info Another BoA update

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,041
Location
Behind you.
Tags: Blades of Avernum

<a href="http://www.spidweb.com">Spiderweb Software</a>'s <b>Jeff Vogel</b> has posted <a href="http://www.ironycentral.com/cgi-bin/ubb/ubb/ultimatebb.php?ubb=get_topic;f=15;t=000214">yet another update</a> on the status of <i>Blades of Avernum</i>, which will be a game set in the universe of <A href="http://www.avernum.com">Avernum</a>, but will be a construction set CRPG. That means you basically download modules and play them or make your own. Here's what's new:
<br>
<br>
<blockquote>Spent this afternoon adding cutscene capability.
<br>
<br>
Here is a simple cutscene script. It move the party to a certain location and has them walk east a little while chatting.
<br>
<br>
beginstate 32; // a sample cutscene
<br>
force_view_center(28,10);
<br>
set_character_facing(0,6);
<br>
set_character_facing(1,6);
<br>
set_character_facing(2,6);
<br>
set_character_facing(3,6);
<br>
relocate_character(0,28,10);
<br>
relocate_character(1,27,10);
<br>
relocate_character(2,26,10);
<br>
relocate_character(3,25,10);
<br>
text_bubble_on_char(0,"I am talking!");
<br>
force_instant_terrain_redraw();
<br>
pause(15);
<br>
<br>
force_view_center(29,10);
<br>
relocate_character(0,29,10);
<br>
relocate_character(1,28,10);
<br>
relocate_character(2,27,10);
<br>
relocate_character(3,26,10);
<br>
erase_text_bubbles();
<br>
text_bubble_on_char(1,"So am I!");
<br>
force_instant_terrain_redraw();
<br>
pause(15);
<br>
<br>
force_view_center(30,10);
<br>
relocate_character(0,30,10);
<br>
relocate_character(1,29,10);
<br>
relocate_character(2,28,10);
<br>
relocate_character(3,27,10);
<br>
erase_text_bubbles();
<br>
force_instant_terrain_redraw();
<br>
pause(15);
<br>
<br>
block_entry(TRUE);
<br>
break;
<br>
<br>
It requires a bit of finicky placing of the individual characters, but it should be able to do most anything you will want.
<br>
<br>
- Jeff Vogel
<br>
Spiderweb Software</blockquote>
<br>
<br>
Interesting scripting language he's got going there, isn't it?
<br>
 

Psilon

Erudite
Joined
Feb 15, 2003
Messages
2,018
Location
Codex retirement
Not really. It's a pretty simple syntax, though I like the variety of functions available. I'm surprised more people don't just use GUILE, Tcl, or Python as their scripting languages. It's not that much harder to add bindings than it is to create a compiler/parser, so I guess it's the tendency toward C-like languages.
 

wizard

Liturgist
Joined
Oct 20, 2002
Messages
117
Location
Tower of Wizard
I am now really looking forward for BoA! It seems that the scripting language in it will be easy and , hopefully, the scripting system/languaga will be flexible enough so that it wont limit the scenario creators creativity
 

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