Tags: Elder Scrolls III: Bloodmoon
There's a <a href="http://www.gamingillustrated.com/bloodmoon.php">review</a> of <a href="http://www.morrowind.com">Morrowind: Bloodmoon</a> over at <a href="http://www.gamingillustrated.com/">Gaming Illustrated</a>, which covers a little more than your typical review of the title. They give it a nice, healthy <b>86%</b> and point to things like this:
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<blockquote>Two major paths exist down the main plot, one each for the werewolf and non-werewolf player. In addition, Bloodmoon is packed from coast to coast with various quests, including ones specific to the werewolf form introduced by some effective videos. Stand alone dungeons abound as well. One large side quest involves the construction of the East Empire colony. Players who quest on behalf of the colony soon find themselves involved in the intrigue that surrounds it and its unscrupulous director (who the player can always help). As one path of the quest progresses, the player can choose what buildings to include in the colony, sort of like a simple Morrowind city-building program.</blockquote>
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It's like a mini-<a href="http://konung.1c.ru/">Konung</a>!
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Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.
There's a <a href="http://www.gamingillustrated.com/bloodmoon.php">review</a> of <a href="http://www.morrowind.com">Morrowind: Bloodmoon</a> over at <a href="http://www.gamingillustrated.com/">Gaming Illustrated</a>, which covers a little more than your typical review of the title. They give it a nice, healthy <b>86%</b> and point to things like this:
<br>
<br>
<blockquote>Two major paths exist down the main plot, one each for the werewolf and non-werewolf player. In addition, Bloodmoon is packed from coast to coast with various quests, including ones specific to the werewolf form introduced by some effective videos. Stand alone dungeons abound as well. One large side quest involves the construction of the East Empire colony. Players who quest on behalf of the colony soon find themselves involved in the intrigue that surrounds it and its unscrupulous director (who the player can always help). As one path of the quest progresses, the player can choose what buildings to include in the colony, sort of like a simple Morrowind city-building program.</blockquote>
<br>
<br>
It's like a mini-<a href="http://konung.1c.ru/">Konung</a>!
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's News</a>.