Tags: Neverwinter Nights: Shadows of Undrentide
<a href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a> scores a <A href="http://www.quandaryland.com/2003/Shadows_of_Undrentide.htm">positive review</a> at <A href="http://www.quandaryland.com/">Quandry Land</a>. Here's the taste:
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<blockquote>This greater control is certainly an improvement over NWN as it gives a modicum of control during combat, but it still has its drawbacks. No matter what I did I could never get Druna to hold her ground for too long in death defying situations. After a while she would turn suicidal and enter the fray regardless of my express instructions. She also kept getting separated from me in areas that required intricate navigation. The trick in such situations is to ?dismiss? your Henchman (or woman) and pick them up again afterwards. Not ideal to be so fickle, but it works. I?m still of the opinion that the Henchman idea isn?t as satisfying as having 'real' NPC companions although they do present an extra challenge in keeping them alive! And, of course, another pair of hands comes in handy now and again as well.</blockquote>
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A "real" NPC would make it's decisions for itself, not ultimately be controlled entirely by you. It's not a <i>player character</i>, it's a <i><u>non</u>-player character</i>.
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There's also a funny part near the end where she talks about soil deformation and footprints, but I won't get in to that other than saying sand doesn't work like that.
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Spotted this at <a href="http://www.bluesnews.com">Blue's</a>
<a href="http://nwn.bioware.com/shadows">Shadows of Undrentide</a> scores a <A href="http://www.quandaryland.com/2003/Shadows_of_Undrentide.htm">positive review</a> at <A href="http://www.quandaryland.com/">Quandry Land</a>. Here's the taste:
<br>
<br>
<blockquote>This greater control is certainly an improvement over NWN as it gives a modicum of control during combat, but it still has its drawbacks. No matter what I did I could never get Druna to hold her ground for too long in death defying situations. After a while she would turn suicidal and enter the fray regardless of my express instructions. She also kept getting separated from me in areas that required intricate navigation. The trick in such situations is to ?dismiss? your Henchman (or woman) and pick them up again afterwards. Not ideal to be so fickle, but it works. I?m still of the opinion that the Henchman idea isn?t as satisfying as having 'real' NPC companions although they do present an extra challenge in keeping them alive! And, of course, another pair of hands comes in handy now and again as well.</blockquote>
<br>
<br>
A "real" NPC would make it's decisions for itself, not ultimately be controlled entirely by you. It's not a <i>player character</i>, it's a <i><u>non</u>-player character</i>.
<br>
<br>
There's also a funny part near the end where she talks about soil deformation and footprints, but I won't get in to that other than saying sand doesn't work like that.
<br>
<br>
Spotted this at <a href="http://www.bluesnews.com">Blue's</a>