Tags: Neverwinter Nights 2: Mask of the Betrayer; Obsidian Entertainment
<a href=http://www.gamebanshee.com>Gamebanshee</a> has posted a <a href=http://www.gamebanshee.com/reviews/software/nwn2motb1.php>review</a> of <a href=http://www.atari.com/nwn2/motb/US/index.html>Mask of the Betrayer</a>, giving it an overall score of 8.2. They called the campaign nice, the companions stodgy although unusual and dialogues solid. The renowned choices and consequences get hardly a mention.
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<blockquote>The campaign itself is nice -- with all of the connotations, both good and bad, that the word “nice” engenders. Since you’re trying to heal yourself, rather than hunting down and ending the reign of an evil wizard or something, the focus of the campaign is skewed a little, and so it plays differently than the other official Neverwinter Nights campaigns. Unfortunately, the companions you pick up during your travels are a little bit on the stodgy and boring side (imagine traveling with three Elanees in the original campaign), but at least they’re also unusual, with a spirit bear and a dreamwalker among the possibilities. Companions don’t really have side quests this time, but if you gain enough influence with them, then you receive special feats that give you bonuses.</blockquote>
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Can't comment on it as I've yet to give it a try.
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Discuss!
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<a href=http://www.gamebanshee.com>Gamebanshee</a> has posted a <a href=http://www.gamebanshee.com/reviews/software/nwn2motb1.php>review</a> of <a href=http://www.atari.com/nwn2/motb/US/index.html>Mask of the Betrayer</a>, giving it an overall score of 8.2. They called the campaign nice, the companions stodgy although unusual and dialogues solid. The renowned choices and consequences get hardly a mention.
<br>
<br>
<blockquote>The campaign itself is nice -- with all of the connotations, both good and bad, that the word “nice” engenders. Since you’re trying to heal yourself, rather than hunting down and ending the reign of an evil wizard or something, the focus of the campaign is skewed a little, and so it plays differently than the other official Neverwinter Nights campaigns. Unfortunately, the companions you pick up during your travels are a little bit on the stodgy and boring side (imagine traveling with three Elanees in the original campaign), but at least they’re also unusual, with a spirit bear and a dreamwalker among the possibilities. Companions don’t really have side quests this time, but if you gain enough influence with them, then you receive special feats that give you bonuses.</blockquote>
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Can't comment on it as I've yet to give it a try.
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<br>
Discuss!
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