Tags: Temple of Elemental Evil; Troika Games
<a href="http://www.ugo.com/">UGO</a> has done up a <a href="http://www.ugo.com/channels/games/features/dnd_templeofelementalevil/preview.asp">preview</a> of <a href="http://www.troikagames.com">Troika</a>'s soon-to-be-released <a href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's a clip of the love:
<br>
<br>
<blockquote>And then I played it and my apprehension all but vanished. How could this be? How could an inexperienced halfling such as myself embrace a game so heavily steeped in D&D rules? Therein lies the brilliance of ToEE. The game is designed not only for those who have memorized each spell, race, attack and location from the Greyhawk universe (the D&D module on which ToEE is based), but also for those who know nothing, as well. For example, party formation, which is usually a daunting mash of percentages, skill modifiers and race benefits, is streamlined in ToEE. Already created are more than a dozen characters that you can choose to join your party from the start. Their descriptions might be as basic as Fighter, Mage or Ranger, but that's really all I need. On the other hand, if you're into the minutia of creating a party from scratch, you'll have that option as well. This process is so in-depth, it could take you hours rolling for the right stats and skills on your preferred group. Thankfully, all this was optional, so I was able to hop into the game within minutes, pre-fab group in tow.</blockquote>
<br>
<br>
For some odd reason, this thing left me less interested than I was before I read it. Most likely, I'd say it's because I hate hearing things about streamlining and simplification for the proles out there. Makes me nervous.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.
<a href="http://www.ugo.com/">UGO</a> has done up a <a href="http://www.ugo.com/channels/games/features/dnd_templeofelementalevil/preview.asp">preview</a> of <a href="http://www.troikagames.com">Troika</a>'s soon-to-be-released <a href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. Here's a clip of the love:
<br>
<br>
<blockquote>And then I played it and my apprehension all but vanished. How could this be? How could an inexperienced halfling such as myself embrace a game so heavily steeped in D&D rules? Therein lies the brilliance of ToEE. The game is designed not only for those who have memorized each spell, race, attack and location from the Greyhawk universe (the D&D module on which ToEE is based), but also for those who know nothing, as well. For example, party formation, which is usually a daunting mash of percentages, skill modifiers and race benefits, is streamlined in ToEE. Already created are more than a dozen characters that you can choose to join your party from the start. Their descriptions might be as basic as Fighter, Mage or Ranger, but that's really all I need. On the other hand, if you're into the minutia of creating a party from scratch, you'll have that option as well. This process is so in-depth, it could take you hours rolling for the right stats and skills on your preferred group. Thankfully, all this was optional, so I was able to hop into the game within minutes, pre-fab group in tow.</blockquote>
<br>
<br>
For some odd reason, this thing left me less interested than I was before I read it. Most likely, I'd say it's because I hate hearing things about streamlining and simplification for the proles out there. Makes me nervous.
<br>
<br>
Spotted this at <A href="http://www.homelanfed.com">HomeLAN Fed</a>.