Tags: Drakensang
Brother None has posted a cautious <a href="http://www.gamebanshee.com/previews/drakensangthedarkeye1.php#null">preview</a> of PnP based RPG <a href="http://www.drakensang.com/">The Dark Eye: Drakensang</a> on <a href="http://www.gamebanshee.com">Gamebanshee</a>. It's based on his stay at the Drakensang booth at this years Games Convention and is basically a reminder that Drakensang might have the potential to be great - or just average.
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<blockquote>Quite a lot of attention is being paid to the equipment system, which contains an expansive system of slots to allow you to equip the character however you see fit. <strong>The micro-management known from the originals is optional, which means heroes dying from an illness they picked up when travelling or walking their boots to a thread and being damaged by travelling on barefoot are pretty much out.</strong></blockquote>So...if it's out, where is the option?
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<blockquote>The designers strike me as an honestly dedicated and intelligent lot. They don't have a whole lot of experience designing RPGs, having mostly made action and adventure games. But the DSA authors are known as a skilled lot, which promises a well-crafted plot for the game. I'm personally somewhat worried about their intention to cut down on dialogue, which might dampen the experience a lot.</blockquote>You can't get the good without the bad nowadays, huh? Good dialogue! Let's cut it, so the average ADHD kid will get past the tutorial.
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I have a hard time getting excited about the game and Brother None's preview doesn't change that.
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Brother None has posted a cautious <a href="http://www.gamebanshee.com/previews/drakensangthedarkeye1.php#null">preview</a> of PnP based RPG <a href="http://www.drakensang.com/">The Dark Eye: Drakensang</a> on <a href="http://www.gamebanshee.com">Gamebanshee</a>. It's based on his stay at the Drakensang booth at this years Games Convention and is basically a reminder that Drakensang might have the potential to be great - or just average.
<br>
<br>
<blockquote>Quite a lot of attention is being paid to the equipment system, which contains an expansive system of slots to allow you to equip the character however you see fit. <strong>The micro-management known from the originals is optional, which means heroes dying from an illness they picked up when travelling or walking their boots to a thread and being damaged by travelling on barefoot are pretty much out.</strong></blockquote>So...if it's out, where is the option?
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<blockquote>The designers strike me as an honestly dedicated and intelligent lot. They don't have a whole lot of experience designing RPGs, having mostly made action and adventure games. But the DSA authors are known as a skilled lot, which promises a well-crafted plot for the game. I'm personally somewhat worried about their intention to cut down on dialogue, which might dampen the experience a lot.</blockquote>You can't get the good without the bad nowadays, huh? Good dialogue! Let's cut it, so the average ADHD kid will get past the tutorial.
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I have a hard time getting excited about the game and Brother None's preview doesn't change that.
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