Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Development Info NWN: Witchwork Update

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,089
Location
Behind you.
Tags: Neverwinter Nights: Witch's Wake

<a href="http://www.bioware.com">BioWare</a> has posted an <A href="http://nwn.bioware.com/downloads/module_witchworkstat.html">update</a> on the Witchwork page, which is "multi-module" story arc doodad that they'll be releasing free when it's done. Here's what they had to say:
<br>
<br>
<blockquote><b>[Nov 1 2002]</b> We hit an important milestone yesterday. By the end of the Hallowe'en workday, Rob declared the module to be Plot-Complete. This means that it is now possible for the beta testers to play through the entire module from beginning to end. As a result, the project is entering a new phase where Rob is able to pay more attention to fixing bugs, adding subplots, balancing the module, and polishing it to release quality. The end is now in sight.</blockquote>
<br>
<br>
Release quality? Polish? We can only hope.
<br>
<br>
Saw this at <a href="Http://rpgdot.com">RPGDot</a>.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom