Tags: Dwarf Fortress
Our very own Codexer <b>Mayday</b> released a graphics update for <A HREF="http://bay12games.com/">Bay12Games</a> Dwarf Fortress today.
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<blockquote>Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible.
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NOTES:
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-this is the 33d version (33e has serious bugs)
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-the military dwarves retain their old, DR-like look to allow for placing weapons in the icon
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-a few wild creatures don't have graphics yet.
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-the capital O looks really weird in the text. But believe me, it's better this way. There may also be a few weird signs in Dwarf names from time to time- but that should be rare.
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-I'm using a "blend patch" by a community member, that allows the use of PNGs for the main tileset. Because of it, the graphics have to be twice as large as stated in the graphics_example.txt. Keep that in mind if you want to edit them.
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-I will be updating this, so keep an eye on <A HREF="http://rpgcodex.net/phpBB/viewtopic.php?t=21883">this post</A> if you're interested.</blockquote>
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Yeah, as great as the game may be, it can definitely use some graphics to get some order into the chaos, especially for the ASCII-impaired among us.
Our very own Codexer <b>Mayday</b> released a graphics update for <A HREF="http://bay12games.com/">Bay12Games</a> Dwarf Fortress today.
<br>
<blockquote>Since many people are complaining about the DF display being "messy" and "clunky" (no shit, huh?), I have compiled a version which gathers a lot of different images from the community (most notably object graphics by DR and Tocky, with a lot of editing and tidying up by me) to make as much use of the system as possible.
<br>
<br>
<br>
NOTES:
<br>
-this is the 33d version (33e has serious bugs)
<br>
-the military dwarves retain their old, DR-like look to allow for placing weapons in the icon
<br>
-a few wild creatures don't have graphics yet.
<br>
-the capital O looks really weird in the text. But believe me, it's better this way. There may also be a few weird signs in Dwarf names from time to time- but that should be rare.
<br>
-I'm using a "blend patch" by a community member, that allows the use of PNGs for the main tileset. Because of it, the graphics have to be twice as large as stated in the graphics_example.txt. Keep that in mind if you want to edit them.
<br>
-I will be updating this, so keep an eye on <A HREF="http://rpgcodex.net/phpBB/viewtopic.php?t=21883">this post</A> if you're interested.</blockquote>
<br>
Yeah, as great as the game may be, it can definitely use some graphics to get some order into the chaos, especially for the ASCII-impaired among us.