Tags: Temple of Elemental Evil; Tim Cain; Troika Games
There's <a href="http://www.gamezone.com/news/09_10_03_02_07PM.htm">yet another interview</a> with <b>Tim Cain</b> about <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a> over at <A href="http://www.gamezone.com/">GameZone</a>. Here's one of the interesting parts:
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<blockquote><b>Q: Most of the RPG adventures of this sort evolve around similar plot themes. What plot elements do you think will set The Temple of Elemental Evil apart from the crowd?
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Tim:</b> We have a big baddie at the end, but we have avoided the inevitable "you must kill the big baddie to win." There are other ways to win, including avoiding direct combat with the baddie, or even JOINING the baddie. Why not, if you are evil, agreeing to work for evil? ToEE is a rich game.</blockquote>
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Because everyone knows that <i>EVIL = GOOD GUY + GREED</i>, <b>Tim</b>!
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
There's <a href="http://www.gamezone.com/news/09_10_03_02_07PM.htm">yet another interview</a> with <b>Tim Cain</b> about <A href="Http://www.greyhawkgame.com">Temple of Elemental Evil</a> over at <A href="http://www.gamezone.com/">GameZone</a>. Here's one of the interesting parts:
<br>
<br>
<blockquote><b>Q: Most of the RPG adventures of this sort evolve around similar plot themes. What plot elements do you think will set The Temple of Elemental Evil apart from the crowd?
<br>
<br>
Tim:</b> We have a big baddie at the end, but we have avoided the inevitable "you must kill the big baddie to win." There are other ways to win, including avoiding direct combat with the baddie, or even JOINING the baddie. Why not, if you are evil, agreeing to work for evil? ToEE is a rich game.</blockquote>
<br>
<br>
Because everyone knows that <i>EVIL = GOOD GUY + GREED</i>, <b>Tim</b>!
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.