I downloaded and installed the demo. After some or rather many problems, most of them having to do with the loooong loading times, when the game loads, I got to play the game. For some reason I couldn't understand why you guys liked this game so much, but then I hit the Outskirts of Vizima... And boy, did the game pull a fast one on me. I hadn't seen that plot twist coming - not even 10 miles away...
When I asked a girl in the inn here if she still was decent after dark (sorry, couldn't help myself), she actually scoffed at me. Now that's the c&c I want to see in an rpg, not the Bioware good, neutral, evil thingie...or the paragon/renegade that they call it nowadays.
I certainly understand why casual gamers enjoy this game - a lot. It is easy enough to follow what you have to do, just listen carefuilly to what you've been told, and do exactly what people tell you to do.
I don't quite get the combat system, though. I don't seem to be bale to figure out when the 'flaming sword icon' appears. Is it when I nearest an enemy or monster or is it when I'm somewhere in the middle? Sometimes, I just notice it, and it is gone, even before I can time my attack. The inventory is by far the best I have seen since the original Baldur's Gate series. It is organzied logically and you can easily get access to what you need to know when you need to do so. I also like the fact that you can't fight certain monsters untill you have learned something about them. Nice touch this is, me thinks...
As far as the environment goes, I haven't noticed that it is bland and meh. When compared to the game of which we do not speak, The Witcher is 200% percent better environment wise, simply because it portrays people as they might act in what you can real life. People won't talk to you (or rather Geralt) if you haven't proved your trustworthy. Even in Baldur's Gate 1, I'd found that this was sort of a problem. I mean why should some unkown peasant trust a complete stranger.
The Witcher solves this problem in a very clever and cunningly intelligent way, me thinks...
The quests are varied, and you get just the information you need from the npcs you meet. Sometimes you even have to do certain quests and tasks for the npcs before they trust you enough to telll you anythig at all. It makes sort of sense that you, as the wicther, would hunt down e.g. barghests, for some npc in the game. The quests seem to be well written and well designed. You need to talk to someone to find out what is going on. And then your journal is updated. The dialogue seems fine, to me, but then I didn't play the Polish version, so I really can't compare the two versions.
The point is that the story really is intriguing and just lives you little tidbits of information, so you keep longing for more, and to find out what has happened. Geralt obviously has lost his memory. This fact is used by the designers to get things going in a way I have never ever seen in a game before, not even in the Original Baldur's Gate series. I care about this world and the inhabitants in it. I want to find out what happened to Geralt and the world. In short, I do care --- not so much caring going when I play the game of which we do speak.
/aries202