Elwro
Arcane
Tags: Neverwinter Nights 2: Mysteries of Westgate
<a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">Sorcerer's Place</a> has a nice <a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">interview</a> with <a href="http://www.ossianstudios.com/">Ossian Studios</a> on their upcoming NWN 2 urban adventure pack, Mysteries of Westgate. It's supposed to be more difficult than MotB and offer about 15 hours of highly replayable RPG goodness.<blockquote>SP: You've mentioned that there are several endings in MoW - have you made sure that the adventure pack doesn't lead the player into one favoured course? Is there a feel of a "right" way and "wrong" way of completing it?
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Luke Scull: There are no favoured courses, really. We put the same amount of effort and care into each path. There are no wrong and right ways to complete the game. The evil path is pretty evident but it makes sense and thus will tempt players to take it. This differs from evil paths in many other games, which frequently seem designed for “chaotic stupid” characters or outright psychopaths.</blockquote>
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Read the interview <a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">here</a>.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
<a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">Sorcerer's Place</a> has a nice <a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">interview</a> with <a href="http://www.ossianstudios.com/">Ossian Studios</a> on their upcoming NWN 2 urban adventure pack, Mysteries of Westgate. It's supposed to be more difficult than MotB and offer about 15 hours of highly replayable RPG goodness.<blockquote>SP: You've mentioned that there are several endings in MoW - have you made sure that the adventure pack doesn't lead the player into one favoured course? Is there a feel of a "right" way and "wrong" way of completing it?
<br>
<br>
Luke Scull: There are no favoured courses, really. We put the same amount of effort and care into each path. There are no wrong and right ways to complete the game. The evil path is pretty evident but it makes sense and thus will tempt players to take it. This differs from evil paths in many other games, which frequently seem designed for “chaotic stupid” characters or outright psychopaths.</blockquote>
<br>
Read the interview <a href="http://www.sorcerers.net/Main/Articles/nwn2_mow_interview.php">here</a>.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>