Elwro
Arcane
Tags: Bethesda Softworks; Fallout 3
A downloadable mag called <a href=http://www.gamerzines.com/pcgzine/">PCGZine</a> has an interview with Pete Hines (download the issue <a href="http://www.gamerzines.com/downloading-pcgzine_13.html">here</a>). Fun starts right at the beginning, as the introductory paragraph boldly states that "The makers of Oblivion become the remakers of <strong>strategy masterpiece</strong> Fallout". Seems someone didn't do their homework before conducting the interview:<blockquote><strong>PCGZine:</strong> Is Fallout 3 an action game, or a strategy game?
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<strong>Pete Hines:</strong> It's a role-playing game. First. Last. Always.</blockquote>We feel your pain, Pete.
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Here's a bit about taking different paths through the game:<blockquote>At one point of the game, if you're evil the good guys try to kill you, or if you're good the evil guys try to kill you. If you're neutral, everybody leaves you alone. So there are drawbacks and advantages for neutral just as there are for good and evil players, and we've spent a lot of time working on the gameplay options for that "gray" area in between as sometimes the most interesting choices can be found there.</blockquote>I don't think this is what the "grey area" should mean. If the game has clearly defined "good guys" and "bad guys" (as it seems to be the case here), taking the route through the "grey area" means you're striving for the middle of the absolute good/evil scale. On the other hand, if you don't know who's good and who's evil, or perhaps if no one is good in the absolute sense, that's when the things become interesting. And definitely more Fallouty, if you ask me.
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Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>
A downloadable mag called <a href=http://www.gamerzines.com/pcgzine/">PCGZine</a> has an interview with Pete Hines (download the issue <a href="http://www.gamerzines.com/downloading-pcgzine_13.html">here</a>). Fun starts right at the beginning, as the introductory paragraph boldly states that "The makers of Oblivion become the remakers of <strong>strategy masterpiece</strong> Fallout". Seems someone didn't do their homework before conducting the interview:<blockquote><strong>PCGZine:</strong> Is Fallout 3 an action game, or a strategy game?
<br>
<strong>Pete Hines:</strong> It's a role-playing game. First. Last. Always.</blockquote>We feel your pain, Pete.
<br>
<br>
Here's a bit about taking different paths through the game:<blockquote>At one point of the game, if you're evil the good guys try to kill you, or if you're good the evil guys try to kill you. If you're neutral, everybody leaves you alone. So there are drawbacks and advantages for neutral just as there are for good and evil players, and we've spent a lot of time working on the gameplay options for that "gray" area in between as sometimes the most interesting choices can be found there.</blockquote>I don't think this is what the "grey area" should mean. If the game has clearly defined "good guys" and "bad guys" (as it seems to be the case here), taking the route through the "grey area" means you're striving for the middle of the absolute good/evil scale. On the other hand, if you don't know who's good and who's evil, or perhaps if no one is good in the absolute sense, that's when the things become interesting. And definitely more Fallouty, if you ask me.
<br>
<br>
Spotted at: <A HREF="http://www.rpgwatch.com">RPG Watch</A>