Tags: Armagan; Mount & Blade; TaleWorlds
The <a href="http://forums.taleworlds.net/index.php/topic,29341.0.html">new version</a> has been out in the <a href="http://forums.taleworlds.net/index.php">games forums</a> for a rather long while now. However, an official Homepage release usually means that the version is playable and mostly bug-fixed. <blockquote>Version 0.903 changelog:
<br>
- Factions should no longer be at war with themselves.
<br>
- Shininess back on all armors. (A million thanks to Guspav who campaigned for this and provided fixes himself for previous versions!)
<br>
- Horse archers now dismount immediately when ordered.
<br>
- Increased chance of declaring wars.
<br>
- Various other fixes
<br>
<br>
Version 0.902 changelog:
<br>
- Pathfinding is no longer turned off when you click on an inaccessible location.
<br>
- NPC parties no longer follow an enemy without being able to catch it.
<br>
- Bandits now chase you normally
<br>
- Skill descriptions updated.
<br>
- Village improvements are now built faster.
<br>
- Leadership now reduces troop wages as advertised.
<br>
- Fixed bug with ordering to use blunt weapons.
<br>
- Fixed bug which could be causing the player party size inflating.
<br>
- Fixed bug where chargers would become invisible at long range.
<br>
- You can now rest in a village manor if you build it.
<br>
- Reading Persuasion book now correctly increases your persuasion skill.
<br>
- Fixed bug where village elder would get stripped off.
<br>
- Faction notes are now updated to reflect diplomatic changes.
<br>
- Quest for saving a village from bandits has been improved and made easier.
<br>
- If you decline a quest now, it won't be offered again that same day.
<br>
- Various fixes to scenes.
<br>
- You can now place bets in arena while watching.
<br>
- Fixed lots of text errors (special thanks to john259) Wink
<br>
- Up-to-date Spanish localization. (Many thanks to Ana and Spanish localization team!)
<br>
- Miscellaneous AI bug-fixes.
<br>
- Several other small fixes.</blockquote>
<br>
<br>
To be honest, those changes are not what I would call revolutionary in terms of gameplay. The game seems to be quickly approaching version 1.0. Should they plan to do a "gold" release at 1.0, they still have to add some more actual gameplay on the strategic (worldmap) layer. Then again, mods like the excellent <a href="http://mbx.streetofeyes.com/index.php/board,20.0.html">"The last days"</a> did a good job at giving the game some purpose in some of the earlier versions.
The <a href="http://forums.taleworlds.net/index.php/topic,29341.0.html">new version</a> has been out in the <a href="http://forums.taleworlds.net/index.php">games forums</a> for a rather long while now. However, an official Homepage release usually means that the version is playable and mostly bug-fixed. <blockquote>Version 0.903 changelog:
<br>
- Factions should no longer be at war with themselves.
<br>
- Shininess back on all armors. (A million thanks to Guspav who campaigned for this and provided fixes himself for previous versions!)
<br>
- Horse archers now dismount immediately when ordered.
<br>
- Increased chance of declaring wars.
<br>
- Various other fixes
<br>
<br>
Version 0.902 changelog:
<br>
- Pathfinding is no longer turned off when you click on an inaccessible location.
<br>
- NPC parties no longer follow an enemy without being able to catch it.
<br>
- Bandits now chase you normally
<br>
- Skill descriptions updated.
<br>
- Village improvements are now built faster.
<br>
- Leadership now reduces troop wages as advertised.
<br>
- Fixed bug with ordering to use blunt weapons.
<br>
- Fixed bug which could be causing the player party size inflating.
<br>
- Fixed bug where chargers would become invisible at long range.
<br>
- You can now rest in a village manor if you build it.
<br>
- Reading Persuasion book now correctly increases your persuasion skill.
<br>
- Fixed bug where village elder would get stripped off.
<br>
- Faction notes are now updated to reflect diplomatic changes.
<br>
- Quest for saving a village from bandits has been improved and made easier.
<br>
- If you decline a quest now, it won't be offered again that same day.
<br>
- Various fixes to scenes.
<br>
- You can now place bets in arena while watching.
<br>
- Fixed lots of text errors (special thanks to john259) Wink
<br>
- Up-to-date Spanish localization. (Many thanks to Ana and Spanish localization team!)
<br>
- Miscellaneous AI bug-fixes.
<br>
- Several other small fixes.</blockquote>
<br>
<br>
To be honest, those changes are not what I would call revolutionary in terms of gameplay. The game seems to be quickly approaching version 1.0. Should they plan to do a "gold" release at 1.0, they still have to add some more actual gameplay on the strategic (worldmap) layer. Then again, mods like the excellent <a href="http://mbx.streetofeyes.com/index.php/board,20.0.html">"The last days"</a> did a good job at giving the game some purpose in some of the earlier versions.