Tags: Bard's Tale (2005); Brian Fargo; InXile Entertainment
Good day for these things, because there's <A href="http://www.gamespy.com/interviews/october03/fargo/">an interview</a> with <b>Brian Fargo</b> of <a href="http://www.inxile-entertainment.com/">inXile</a> done by the boys at <A href="http://www.gamespy.com/">GameSpy</a>:
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<blockquote><b>GameSpy: What do you think of the direction RPGs have taken in recent years?
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Brian Fargo:</b> Let me think about that question for a moment. [pause] Well, I feel like it's funny because I think about what we were doing at Interplay and it seems like a lot of the direction of RPGs that were coming from us and our group, between BioWare, Troika, Black Isle ... On the PC side of the business ... I think they were focused on size as opposed to depth. We tried to focus more on the depth of it, as you know. But they've been great products ... I think the most interesting one, really, is Knights of the Old Republic, because it's the first time I've seen a PC-type experience on a console machine.
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As you commented earlier, is that a trend? Yeah, I think it is, I think it is. I've never been that interested in console RPGs. I found them to be talking down toward a demographic that I'm not part of. More of that 14-year-old mentality, more like it was only about big spell effects and getting +5 sword and +6 sword and +7 sword, just because +7 sword is better than +5 sword, so I found that the console RPGs tended to be very unsophisticated in that way.</blockquote>
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Not to nitpick, but <b>Brian</b> should have looked around more. There have been some earlier PC CRPGs for the consoles. There was <i>Ultima VI</i> for the SNES, for example. Oh, and <i>Pool of Radiance</i> for the NES. Then there was... Eh.. Why bother? <a href="Http://www.swkotor.com">Knights of the Republic</a> sure wasn't first.
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Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>.
Good day for these things, because there's <A href="http://www.gamespy.com/interviews/october03/fargo/">an interview</a> with <b>Brian Fargo</b> of <a href="http://www.inxile-entertainment.com/">inXile</a> done by the boys at <A href="http://www.gamespy.com/">GameSpy</a>:
<br>
<br>
<blockquote><b>GameSpy: What do you think of the direction RPGs have taken in recent years?
<br>
<br>
Brian Fargo:</b> Let me think about that question for a moment. [pause] Well, I feel like it's funny because I think about what we were doing at Interplay and it seems like a lot of the direction of RPGs that were coming from us and our group, between BioWare, Troika, Black Isle ... On the PC side of the business ... I think they were focused on size as opposed to depth. We tried to focus more on the depth of it, as you know. But they've been great products ... I think the most interesting one, really, is Knights of the Old Republic, because it's the first time I've seen a PC-type experience on a console machine.
<br>
<br>
As you commented earlier, is that a trend? Yeah, I think it is, I think it is. I've never been that interested in console RPGs. I found them to be talking down toward a demographic that I'm not part of. More of that 14-year-old mentality, more like it was only about big spell effects and getting +5 sword and +6 sword and +7 sword, just because +7 sword is better than +5 sword, so I found that the console RPGs tended to be very unsophisticated in that way.</blockquote>
<br>
<br>
Not to nitpick, but <b>Brian</b> should have looked around more. There have been some earlier PC CRPGs for the consoles. There was <i>Ultima VI</i> for the SNES, for example. Oh, and <i>Pool of Radiance</i> for the NES. Then there was... Eh.. Why bother? <a href="Http://www.swkotor.com">Knights of the Republic</a> sure wasn't first.
<br>
<br>
Spotted this at <a href="http://www.rpgdot.com">RPGDot</a>.