Tags: Temple of Elemental Evil; Troika Games
The boys over at <A href="http://www.khabal.com/">Khabal</a> have <A href="http://www.khabal.com/articles/showarticle.php?id=553">written up their review</a> of <a href="http://www.troikagames.com">Troika</a>'s <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. They liked it a lot, even though they did a bit of con weighing(Which is nice to see in reviews). Here's a snip:
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<blockquote>One of the things I like about Temple is the fact that the developers managed to give some importance to the interaction-related skills like "bluff" or "gather information". I find these skills often neglected, especially in role-playing games that are combat intensive. It adds an additional dimension to the game and gives you real reason to buff up skills in charming the pants off non-player characters and lying through your teeth. It also makes Temple feel more like a role-playing game rather than just a huge dungeon crawl.</blockquote>
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I tend to agree. So far, I've played to the <i>Temple</i> part with three different parties, with different leader classes, alignments, and diplomacy skills, and it's rather interesting what you can and can't do based on these differences.
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Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.
The boys over at <A href="http://www.khabal.com/">Khabal</a> have <A href="http://www.khabal.com/articles/showarticle.php?id=553">written up their review</a> of <a href="http://www.troikagames.com">Troika</a>'s <A href="http://www.greyhawkgame.com">Temple of Elemental Evil</a>. They liked it a lot, even though they did a bit of con weighing(Which is nice to see in reviews). Here's a snip:
<br>
<br>
<blockquote>One of the things I like about Temple is the fact that the developers managed to give some importance to the interaction-related skills like "bluff" or "gather information". I find these skills often neglected, especially in role-playing games that are combat intensive. It adds an additional dimension to the game and gives you real reason to buff up skills in charming the pants off non-player characters and lying through your teeth. It also makes Temple feel more like a role-playing game rather than just a huge dungeon crawl.</blockquote>
<br>
<br>
I tend to agree. So far, I've played to the <i>Temple</i> part with three different parties, with different leader classes, alignments, and diplomacy skills, and it's rather interesting what you can and can't do based on these differences.
<br>
<br>
Spotted this at <A href="http://www.bluesnews.com">Blue's News</a>.