Tags: Leonard Boyarsky; Troika Games; Vampire: The Masquerade - Bloodlines
There's a <A href="http://www.gamespot.com/pc/rpg/vtmb/preview_6076954.html">dev diary</a> over on <a href="http://www.gamespot.com/">GameSpot</a> written by <b>Leon Boyarsky</b> of <a href="http://www.troikagames.com">Troika Games</a> talking about why they're making <a href="http://www.vampirebloodlines.com/">Vampire: the Masquerade - Bloodlines</a>.
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<blockquote>When it came time to do our next game after Arcanum, we decided we wanted to challenge ourselves and move from our comfort zone of making isometric-view role-playing games to trying something completely new and challenging. To this end, we had been speaking with Scott Lynch of Valve about using the new Source technology (the same game technology used to power Half-Life 2) to create a brand-new, groundbreaking first-person RPG. When we brought this idea to Activision, they suggested we use the Vampire license for this new game. So we began to diligently research the World of Darkness and the Vampire system and agreed that it would be a great fit. Placing players face-to-face with the World of Darkness was just too good an idea to pass up. </blockquote>
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Comfort zones are lovely things. I've got to say I'd be a lot more interested in this if it weren't first person.
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Spotted this at <a href="http://www.shacknews.com">Shacknews</a>.
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There's a <A href="http://www.gamespot.com/pc/rpg/vtmb/preview_6076954.html">dev diary</a> over on <a href="http://www.gamespot.com/">GameSpot</a> written by <b>Leon Boyarsky</b> of <a href="http://www.troikagames.com">Troika Games</a> talking about why they're making <a href="http://www.vampirebloodlines.com/">Vampire: the Masquerade - Bloodlines</a>.
<br>
<br>
<blockquote>When it came time to do our next game after Arcanum, we decided we wanted to challenge ourselves and move from our comfort zone of making isometric-view role-playing games to trying something completely new and challenging. To this end, we had been speaking with Scott Lynch of Valve about using the new Source technology (the same game technology used to power Half-Life 2) to create a brand-new, groundbreaking first-person RPG. When we brought this idea to Activision, they suggested we use the Vampire license for this new game. So we began to diligently research the World of Darkness and the Vampire system and agreed that it would be a great fit. Placing players face-to-face with the World of Darkness was just too good an idea to pass up. </blockquote>
<br>
<br>
Comfort zones are lovely things. I've got to say I'd be a lot more interested in this if it weren't first person.
<br>
<br>
Spotted this at <a href="http://www.shacknews.com">Shacknews</a>.
<br>