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Game News Gothic 4 screens spotted

Fez

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May 18, 2004
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7,954
Tags: Gothic 4: Arcania; JoWood Productions

The first batch of screen shots for <b>Gothic 4: Arcania</b> are available on <a href=http://www.crpg.ru/modules.php?op=modload&name=My_eGallery&file=index&do=showgall&gid=455>CRPG.ru</a>. They aren't the best looking scans but they do give an idea of where the art direction is headed and the kind of locations that will appear in this sequel being developed by <A HREF="http://www.spellbound.de">Spellbound</A>, the team chosen by JoWood to step into Piranha Bytes' shoes.
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Spotted at: <a href="http://www.rpgdot.com">RPGDot</a>
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<b>Update: Pericle</b> has kindly visited the forums and given us some more (and better-looking) screens and artworks <a href="http://www.hardwired.hu/forum/forum.phtml?area=comment&id=23540">here</a> and <a href="http://www.pcgames.de/aid,643234/Bildergalerie/Rollenspiel/Die_ersten_echten_Bilder_zu_Gothic_4/">here</a>.
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Thanks!
 

MountainWest

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I liked them. Crappy quality but you can definitively see that it isn't disney land. Could've been a little grittier I guess, but still, it could've been much worse.
 

WalterKinde

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I thought Piranha and Jowood made up after their big spat over the gothic universe.
And they were working together again on the gothic games
 

Fez

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As far as I know it was a messy divorce and JoWood took the kids.
 

Atrokkus

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skyway said:
when will devs understand that bloom is an unrealistic eye-hurting shit?
Looks like you've never seen daylight eh, basement-boy? Take your time, look closely upon objects basked in the bright sun and you'll see pretty much what HDR is in games. Sure, Oblivion overdid it (but then again, the fairy-tale setting kinda implies a lot of exaggeration), but Gothic (both 3 and 4) look very natural.
 

MetalCraze

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real lighting does not make sky extremely white and bright like your usual HDR (especially when mixed with bloom) makes it to be. can't say that Gothic 4 is looking too natural - even scans of mediocre quality do not hide over-exaggerated bright colours of the sky. also Gothic 3 had it's fair share of bloom as well. especially it can be seen in the open areas.
 

Jaime Lannister

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It has that bizarre, "everything is too round" quality that Gothic 3 had. Doesn't come close to the grittiness of Gothic 1 and 2.
 

Herbert West

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Bloom is a technique, like tonemapping that is quite essential for proper HDR, since no monitor can display such a huge dynamic range as you can see outside of your window.
It's used to simulate brigther light than your display can produce.

Overdoing it is another matter altogether, but some bloom is essential due to our display technology.
 

ghostdog

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Who really cares about the screens? What matters is the gameplay. If they go the G3 route , with the crappy combat and nonexistent storyline with the generic fetch quests they'll fail again.

The engine they use is the Trinigy Engine, which is fortunately much more stable than the G3 bugfest and it seems that spellbound has used it before , so they'll know their way around it.
 

Noceur

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Yeah, I'd say stability and quests are more important than graphics right now, considering what went on with G3. Especially combat... I don't know about you, but I'd like to battle with the monsters in the game rather than battling against quirks of the combat engine.
Besides, you can be pretty sure it'll look as nice or nicer than G3.

Also, I like that they included a screenshot showing nothing BUT bloom. :lol: ... what? They thought someone was worried they wouldn't include bloom?

EDIT: Has anyone played any of Spellbound's games? For a second there, I thought you meant the makers of Spellforce, and imagined the horrible english translation we'd have to go through.
 

WalterKinde

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Better start saving up for the super expensive grafix card and new cpu that will be required to play this game.
Since they are showing off the bloom expect the need for at least an 8800gt to mimic what the screenshots show , probably more since the game has a ways to go before release.
 

Fez

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Noceur said:
Yeah, I'd say stability and quests are more important than graphics right now, considering what went on with G3. Especially combat... I don't know about you, but I'd like to battle with the monsters in the game rather than battling against quirks of the combat engine.
Besides, you can be pretty sure it'll look as nice or nicer than G3.

Also, I like that they included a screenshot showing nothing BUT bloom. :lol: ... what? They thought someone was worried they wouldn't include bloom?

EDIT: Has anyone played any of Spellbound's games? For a second there, I thought you meant the makers of Spellforce, and imagined the horrible english translation we'd have to go through.

JoWood seem to be determined to make the new Gothic even prettier than the last to compete with the cutting edge out there. You can expect the latest effects to be crammed in the engine if that is the case, but the developers only say it will "come close" to Gothic 3 and be "up to date and competitive".

I've played some of Spellbound's games. Not bad, but nothing amazing. No RPGs under their belt so far though. I think if they manage to make this one a success it will be the biggest game they'll have worked on. They have some demos of their old games available on their site if you are curious. Many of them are reasonable downloads by today's standards.

They did mention some of the credentials of the team on the forums there:

Some coworkers of Spellbound, under Jochen Hamma, the project leader, worked at Attic Entertainment Software and were in the project called Northlandtriolgy (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva), a series of computer role-playing games based upon the popular German pen & paper role-playing game Das Schwarze Auge (The Dark Eye).

According to this presentation it will likely be appearing on consoles as well.
 

Fez

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Pericle on the JoWood forums said:
This thread is an overview of all the information we could currently get about Gothic 4: Arcania. Some information is due to change in time. So don't take them all as facts.

The Name

Arcania - This name suggests something magical, arcane. We now know that we will have a magic barrier in Gothic 4 as we had in Gothic 1. After JoWooD and Piranha Bytes split on the 22 of May 2007, the search for a new developer started and this search ended on the 23 of August when Spellbound was announced as the new developer for the next Gothic game. Piranha Bytes is the developer of Gothic 1, 2 and 3. JoWooD is the publisher of the Gothic series.

The Team

Spellbound has its headquarters in Kehl am Rhein, a city close to the french border, which is located in Baden-Württemberg, a state of the Federal Republic of Germany in the southwestern part of the country to the east of the Upper Rhine.

Spellbound has always had a history of being a French-German developer. With the French city of Strasbourg being right across the river Rhein opposite to Kehl, the company could always employ people from both countries with both their individual and cultural backgrounds. It is that cultural diversity which the company believes has always proven to be advantageous for game development.

The company employs 24 firm coworkers, comming from Germany, France, South Africa and Russia, as well as approximately 30 freelancers [a freelancer or freelance worker is a person who pursues a profession without a long-term commitment to any one employer].

Some coworkers of Spellbound, under Jochen Hamma, the project leader, worked at Attic Entertainment Software and were in the project called Northlandtriolgy (Realms of Arkania: Blade of Destiny, Realms of Arkania: Star Trail and Realms of Arkania: Shadows over Riva), a series of computer role-playing games based upon the popular German pen & paper role-playing game Das Schwarze Auge (The Dark Eye).

The Game
Engine:

* It is believe the Trinigy Vision Engine will be used in the development of Gothic 4: Genesis. The Vision Engine is one of the industry's most advanced technologies for professional game development and has proven its versatility and reliability in more than 60 commercial game productions all over the world. Link to screenshots of games who used this engine.
* *Update:The engine was compared to the Crysis engine by PC Games magazine in a first impressions review of Gothic 4.

Story:

* The graphics of the game and the music are expected to come close to the ones Gothic 3 had and be up to date and competitive on the market when released.
* Characters, story and dialogues will be Gothic 2 oriented.
* Jochen Hamma says that dividing the story into chapters might be the best solution, for example for changing graphical elements in the gameworld. Use of chapters again is therefore most likely.*Update: Recent information regading chapters is as follow: "Chapters? I wouldn't call it chapters, really. There will be a plot and a story and the player of the game will go through that story. If you would like to call every plot point or major quest a "chapter", yes, then there will be chapters."
* Gothic 4: Arcania will not be a prequel [a sequel to a film, play, or piece of fiction whose events precede those portrayed in the original work] to Gothic 1.

Game world:

* Rough characters, a play world in the european setting and as fans expect, a world to give you the feeling of Gothic!
* *Update: "We studied all existing Gothic games in great detail and made a list of all the features and stuff. And the list is long. Very long. And we respect all the work that was done by PB during these games and we respect the gothic universe and will not change it in a way that would make it impossible to do a Gothic 5 - whoever will do that. Gothic 4 - Arcania will not alter this universe in any stupid way, but will stay true to the core of the series. New stuff will be seen, of course, I think you expect that, but the main story, characters and so on will be like you know them since years." Statement made by EDL, Community Manager, from

RolePlaying Elements:

* Certain aspects of the game's roles mechanics, for example the skill system, are going to look much alike Gothic 3 ones, which are supposed to be considerably improved.
* Exploration and discovery are two of the most important basic principles of the Gothic series, these elements will get proper attention with Gothic 4: Arcania.
* The game will be visually convincing, it will have a dark atmosphere and feeling, the landscape and music will be in connection with an interesting narrative style and the character development will be typical for a RPG, which will recompence the player on its discovery journey.

Interface:

* As for the interface, especially for combat, it will not be exactly as in Gothic 1, 2 or 3. However, for the fans we will make an interface that feels like it, one who has played for example Gothic 3 should easily find out how the new interface works, according to Jochen Hamma.

Combat system:

* Here Spellbound plans large changes. The combat system of Gothic 4: Arcania should promote more self initiative and be more dynamic.

Community

Both developer Spellbound and publisher JoWood plan active community support over the entire development of the game. Thus there are plans to offer regular question times as well as to have a generally increased forum activity. The feedback collected will have a substantial influence on the development of the game. Beyond that, selected community members will be invited in certain periods to try the game in order to collect direct criticism and improvement suggestions. Jochen Hamma, the project leader, spoke about such a meeting in the middle of 2008.

Release Date

There is no official release date for Gothic 4: Arcania,*Update: but "I can say as much that 2010 is much more realistic." It is however certainly that the game will appear first on PC, later in addition, on consoles. When it comes to consoles we already have the appropriate tools for Xbox360 and PS3.
 

SuicideBunny

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Serpent in the Staglands Dead State Torment: Tides of Numenera
reminds me of the first oblivion screenies.
on a second look, those are pretty much like the oblivion screenies... nice trees, too much bloom, man-made objects suffer from shitty textures/models.
 

Pericle

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New in-game screens + artworks!

In-game screenshots and 2 artworks: here and here!

Have fun! ;) they look awesome! :D

First post here btw! ;)
 

fastpunk

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Re: New in-game screens + artworks!

Pericle said:
In-game screenshots and 2 artworks: here and here!

Have fun! ;) they look awesome! :D

First post here btw! ;)

Welcome to The Codex.

Now these screens look much better... and it seems the bloom is not really overdone (I play UT3 2-3 hours a day and thus am immune to bloom) and the texturing is excellent. At least visually, Gothic 4 looks promising.
 

Fez

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Re: New in-game screens + artworks!

Pericle said:
In-game screenshots and 2 artworks: here and here!

Have fun! ;) they look awesome! :D

First post here btw! ;)

Thanks! I've updated the news post to include them. Welcome to the Codex. :D
 

Norfleet

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Herbert West said:
It's used to simulate brigther light than your display can produce.

Overdoing it is another matter altogether, but some bloom is essential due to our display technology.
No it isn't. My display is already capable of producing a level of brightness that forces me wear sunglasses if I allow it to do so. If I needed anything brighter, I could just put a live flashbang on my desk! "Bloom" is completely unnecessary and purposeless. Everyone knows gamers are all vampires. Anything brighter than what a monitor can already produce simply BURNS.
 

Pericle

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Re: New in-game screens + artworks!

Fez said:
Pericle said:
In-game screenshots and 2 artworks: here and here!

Have fun! ;) they look awesome! :D

First post here btw! ;)

Thanks! I've updated the news post to include them. Welcome to the Codex. :D

Cheers mate, thanks! ;) Keep in touch!
 

ghostdog

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Re: New in-game screens + artworks!

Gnidrologist said:
Pericle said:
First post here btw! ;)
Welcome! *hugs* :D
Ah... the traditional codex hospitality ^^

BTW, nice graphics but the colors are just too bright and it was the same with G3. The autumn texture patch for G3 made the world look just like it should.
 

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